ttrts/game/orders.h

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#ifndef _ORDERS_H_
#define _ORDERS_H_
#include <vector>
#include <string>
#include "gametypes.h"
#define ORDER_DELIMITER ' '
// Type for all orders ( as a char )
enum class order_c : char
{
F = 'F',
L = 'L',
R = 'R',
A = 'A',
NUM_INVALID
};
// Container for an order
struct COrder
{
// Base constructor makes invalid order
COrder()
: unit ( unit_id_invalid )
, order ( order_c::NUM_INVALID )
{}
// Unit order is for
unit_id_t unit;
// Order command issued
order_c order;
// Basic operators
inline bool operator==( const COrder& rhs ) const;
inline bool operator!=( const COrder& rhs ) const { return !(*this==rhs); }
};
// Simple == operator
inline bool COrder::operator== ( const COrder& rhs ) const
{
return ( unit == rhs.unit ) && ( order == rhs.order );
}
// Typedef a vector of orders
typedef std::vector<COrder> COrderVector;
// Order strings stored as simply "[unit id] [order char]"
// string <--> order conversion functions
std::string GetStringFromOrder(const COrder& order );
COrder GetOrderFromString( const std::string& order );
#endif //_ORDERS_H_