ttrts/source/gen/gen.cpp

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#include "game.h"
#include <iostream>
#include <fstream>
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void AddUnitToGame( player_t player, char vis, uvector2 vec, CTTRTSGame& game )
{
CUnit unit = CUnit::GetUnitFromVis(vis);
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unit.SetPos(vec);
unit.SetPlayer(player);
game.AddUnit(std::move(unit));
}
void OutputGame( CTTRTSGame&& game )
{
std::ofstream output;
output.open (game.GetName() + ".txt");
output << game.GetStateAsString();
output.close();
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__forceResetCUnitID();
}
int main()
{
// Tiny 2v2 Game
{
CTTRTSGame game(6, 6);
game.SetName("Tiny2v2");
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AddUnitToGame( player_t::Red, '<', uvector2(4, 2), game);
AddUnitToGame( player_t::Red, '<', uvector2(4, 4), game);
AddUnitToGame( player_t::Green, '>', uvector2(1, 1), game);
AddUnitToGame( player_t::Green, '>', uvector2(1, 3), game);
OutputGame(std::move(game));
}
// Basic 5v5 game
{
CTTRTSGame game(20, 12);
game.SetName("Big2v2");
for ( ucoord_t y : { 2,4,6,8,10 } )
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AddUnitToGame( player_t::Red, '<', uvector2(18, y), game);
for ( ucoord_t y : { 1,3,5,7,9 } )
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AddUnitToGame( player_t::Green, '>', uvector2(1, y), game);
OutputGame(std::move(game));
}
// Chess 10v10 game
{
CTTRTSGame game(8, 8);
game.SetName("Chess");
for ( ucoord_t y : { 1,3,5,7 } ) {
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AddUnitToGame(player_t::Red, '<', uvector2(6, y), game);
AddUnitToGame(player_t::Red, '<', uvector2(7, y), game);
}
for ( ucoord_t y : { 0,2,4,6 } ) {
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AddUnitToGame(player_t::Green, '>', uvector2(0, y), game);
AddUnitToGame(player_t::Green, '>', uvector2(1, y), game);
}
OutputGame(std::move(game));
}
}