Add new game string outputer and use it.
modify some of the other outputters to look better
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5 changed files with 39 additions and 2 deletions
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@ -36,6 +36,7 @@ public:
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CTTRTSGame( ucoord_t c, ucoord_t r )
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: dimensions( c,r )
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, turn (0)
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{
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}
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@ -79,6 +80,9 @@ public:
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// Note: this function will return invalid a draw was reached
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// best practice would be to call with GetNumUnits() == 0
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Team CheckForWin() const;
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// Get the game information as a string
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std::string GetStateAsString() const;
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private:
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@ -102,6 +106,11 @@ private:
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// Dimensions of the game
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uvector2 dimensions;
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// Int to store the current turn
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unsigned int turn;
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};
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#define GAME_HEADER_FORMATTER "===== GAME TURN =====\nSIZE:[%u,%u]\nTURN:%u"
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#endif //_GAME_H_
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