Various work towards a basic game implementation
Get rid of some virtual functions that weren't needed. Fix some functions to work during static init if need be. Units now have unique incremental IDs
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6 changed files with 135 additions and 40 deletions
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@ -62,6 +62,9 @@ private:
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// Verify any order
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int VerifyOrder( player_id_t player, const COrder& order );
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// Verify any order
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int VerifyUnit( const CUnit& unit );
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// Vector to store points to all units
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sharedUnitVector_t m_allUnits;
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