Add orders files and COrder class to store orders
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0057986380
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3 changed files with 77 additions and 0 deletions
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@ -16,6 +16,7 @@ set( SOURCES
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board.cpp
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board.cpp
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unitv.cpp
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unitv.cpp
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unit.cpp
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unit.cpp
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orders.cpp
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)
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)
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add_library( game ${SOURCES} )
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add_library( game ${SOURCES} )
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34
game/orders.cpp
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34
game/orders.cpp
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@ -0,0 +1,34 @@
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#include "orders.h"
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// Convert an order to a string
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std::string GetStringFromOrder( COrder& order )
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{
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std::string ret;
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ret += std::to_string(order.unit);
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ret += ORDER_DELIMITER;
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ret += order.order;
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return ret;
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}
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// Convert a string to an order
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COrder GetOrderFromString( std::string order )
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{
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COrder ret;
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int pos = order.find(ORDER_DELIMITER);
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if( pos != std::string::npos )
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{
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const std::string order_unit = order.substr(0, pos);
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ret.unit = atoi( order_unit.c_str() );
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// Erase everything up to and including the delimiter
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order.erase(0, pos + 1);
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// Next single char is the order
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ret.order = order[0];
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}
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return ret;
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}
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42
game/orders.h
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42
game/orders.h
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#ifndef _ORDERS_H_
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#define _ORDERS_H_
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#include <vector>
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#include <string>
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#include "gametypes.h"
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#define ORDER_DELIMITER ' '
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// Type for all orders ( as a char )
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typedef char order_c;
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// Container for an order
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struct COrder
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{
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// Unit order is for
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unit_id_t unit;
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// Order command issued
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order_c order;
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inline bool operator==( const COrder& rhs ) const;
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inline bool operator!=( const COrder& rhs ) const { return !(*this==rhs); }
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};
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inline bool COrder::operator== ( const COrder& rhs ) const
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{
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return ( unit == rhs.unit ) && ( order == rhs.order );
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}
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// Typedef a vector of orders
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typedef std::vector<COrder> COrderVector;
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// Order strings stored as simply "[unit id] [order char]"
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// string <--> order conversion functions
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std::string GetStringFromOrder( COrder& order );
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COrder GetOrderFromString( std::string order );
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#endif //_ORDERS_H_
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