Add orders files and COrder class to store orders

This commit is contained in:
Marc Di Luzio 2014-12-16 13:12:57 +00:00
parent 0057986380
commit 0e6c85229c
3 changed files with 77 additions and 0 deletions

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@ -16,6 +16,7 @@ set( SOURCES
board.cpp
unitv.cpp
unit.cpp
orders.cpp
)
add_library( game ${SOURCES} )

34
game/orders.cpp Normal file
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@ -0,0 +1,34 @@
#include "orders.h"
// Convert an order to a string
std::string GetStringFromOrder( COrder& order )
{
std::string ret;
ret += std::to_string(order.unit);
ret += ORDER_DELIMITER;
ret += order.order;
return ret;
}
// Convert a string to an order
COrder GetOrderFromString( std::string order )
{
COrder ret;
int pos = order.find(ORDER_DELIMITER);
if( pos != std::string::npos )
{
const std::string order_unit = order.substr(0, pos);
ret.unit = atoi( order_unit.c_str() );
// Erase everything up to and including the delimiter
order.erase(0, pos + 1);
// Next single char is the order
ret.order = order[0];
}
return ret;
}

42
game/orders.h Normal file
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@ -0,0 +1,42 @@
#ifndef _ORDERS_H_
#define _ORDERS_H_
#include <vector>
#include <string>
#include "gametypes.h"
#define ORDER_DELIMITER ' '
// Type for all orders ( as a char )
typedef char order_c;
// Container for an order
struct COrder
{
// Unit order is for
unit_id_t unit;
// Order command issued
order_c order;
inline bool operator==( const COrder& rhs ) const;
inline bool operator!=( const COrder& rhs ) const { return !(*this==rhs); }
};
inline bool COrder::operator== ( const COrder& rhs ) const
{
return ( unit == rhs.unit ) && ( order == rhs.order );
}
// Typedef a vector of orders
typedef std::vector<COrder> COrderVector;
// Order strings stored as simply "[unit id] [order char]"
// string <--> order conversion functions
std::string GetStringFromOrder( COrder& order );
COrder GetOrderFromString( std::string order );
#endif //_ORDERS_H_