Move USAGE.txt out to the ttrts target and convert to header appropriately
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3 changed files with 87 additions and 84 deletions
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@ -7,60 +7,8 @@
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#include "game.h"
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static const char* sk_usage =
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"NAME\n"
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"\tttrts - Tiny Terminal RTS\n"
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"\n"
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"SYNOPSYS\n"
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"\tttrts [OPTIONS...] MAPFILE\n"
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"\n"
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"DESCRIPTION\n"
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"\tttrts is a tiny terminal based RTS where that uses text\n"
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"\tfiles as order lists to control it's units.\n"
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"\n"
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"\tThis means that any user, program or cat that can read\n"
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"\tand write to text files can play the game.\n"
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"\n"
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"USAGE\n"
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"\tWhen invoked, ttrts will set up a full game and output a\n"
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"\tsingle file representing the current gamestate into a \n"
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"\tlocal directory called ttrts_{GAME_NAME}.\n"
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"\n"
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"\tThis file can be read in and interpretted by human, robot\n"
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"\tor cat. ttrts will wait for orders files to be placed in \n"
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"\tit's current working directory.\n"
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"\n"
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"\tOnce orders have been set for each player taking part \n"
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"\tttrts will calculate the new game state and output a new \n"
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"\tgamestate file for the next turn.\n"
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"\n"
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"\tThis process repeats until a winner is chosen!\n"
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"\n"
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"OPTIONS\n"
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"\tMAPFILE:\n"
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"\t\tFile to read in the initial game state from\n"
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"\n"
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"GAMESTATE FILE FORMAT\n"
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"\tName\n"
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"\t Turn_{TURN_NUMBER}.txt\n"
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"\tContents\n"
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"\t ===== {GAME_NAME} =====\n"
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"\t SIZE:[{X},{Y}]\n"
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"\t TURN:{TURN_NUMBER}\n"
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"\t ~~~~\n"
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"\t UNIT:{ID} tm:{TEAM} vs:{VIS} dr:{DIR(NESW)} ps:[{X},{Y}]\n"
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"\t ...\n"
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"\n"
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"ORDER FILE FORMAT\n"
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"\tName\n"
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"\t Turn_{TURN_NUMBER}_Team_{TEAM_NUMBER}.txt\n"
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"\tContents\n"
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"\t ORDER:{ORDER_CHAR} id:{UNIT_ID}\n"
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"\t ...\n"
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"\n"
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"ORDERS\n"
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"\tF - Move unit forward one space\n"
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"\tL/R - Rotate unit left or right\n"
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"\tA - Attack space in front of unit\n";
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#include "usage.h"
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;
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// time for waiting between file stats
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static const std::chrono::milliseconds sk_waitTime = std::chrono::milliseconds(100);
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56
source/ttrts/usage.h
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56
source/ttrts/usage.h
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@ -0,0 +1,56 @@
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"NAME\n"
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"\tttrts - Tiny Terminal RTS\n"
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"\n"
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"SYNOPSYS\n"
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"\tttrts [OPTIONS...] MAPFILE\n"
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"\n"
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"DESCRIPTION\n"
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"\tttrts is a tiny terminal based RTS where that uses text\n"
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"\tfiles as order lists to control it's units.\n"
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"\n"
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"\tThis means that any user, program or cat that can read\n"
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"\tand write to text files can play the game.\n"
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"\n"
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"USAGE\n"
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"\tWhen invoked, ttrts will set up a full game and output a\n"
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"\tsingle file representing the current gamestate into a \n"
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"\tlocal directory called `ttrts_{GAME_NAME}`.\n"
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"\n"
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"\tThis file can be read in and interpretted by human, robot\n"
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"\tor cat. ttrts will wait for orders files to be placed in \n"
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"\tit's current working directory.\n"
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"\n"
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"\tOnce orders have been set for each player taking part \n"
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"\tttrts will calculate the new game state and output a new \n"
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"\tgamestate file for the next turn.\n"
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"\n"
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"\tThis process repeats until a winner is chosen!\n"
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"\n"
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"OPTIONS\n"
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"\tMAPFILE - File to read in the initial game state from\n"
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"\n"
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"-------------------------------------------------------------------------------\n"
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"\n"
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"GAMESTATE FILE FORMAT\n"
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"Name\n"
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"\tTurn_{TURN_NUMBER}.txt\n"
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"Contents\n"
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"\t===== {GAME_NAME} =====\n"
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"\tSIZE:[{X},{Y}]\n"
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"\tTURN:{TURN_NUMBER}\n"
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"\t~~~~\n"
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"\tUNIT:{ID} tm:{TEAM} vs:{VIS} dr:{DIR(NESW)} ps:[{X},{Y}]\n"
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"\t...\n"
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"\n"
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"ORDER FILE FORMAT\n"
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"Name\n"
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"\tTurn_{TURN_NUMBER}_Team_{TEAM_NUMBER}.txt\n"
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"Contents\n"
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"\tORDER:{ORDER_CHAR} id:{UNIT_ID}\n"
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"\t...\n"
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"\n"
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"Orders\n"
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"\tF - Move unit forward one space\n"
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"\tL/R - Rotate unit left or right\n"
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"\tA - Attack row in front of unit\n"
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"\t\n"
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@ -1,23 +1,20 @@
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To convert this file to c++ syntax use
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$ cat USAGE.txt | sed 's/\t/\\t/g' | sed ':a;N;$!ba;s/\n/\\n\n/g' | sed 's/^/"/' | sed 's/$/"/'
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NAME
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## NAME
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ttrts - Tiny Terminal RTS
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SYNOPSYS
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## SYNOPSYS
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ttrts [OPTIONS...] MAPFILE
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DESCRIPTION
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## DESCRIPTION
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ttrts is a tiny terminal based RTS where that uses text
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files as order lists to control it's units.
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This means that any user, program or cat that can read
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and write to text files can play the game.
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USAGE
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## USAGE
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When invoked, ttrts will set up a full game and output a
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single file representing the current gamestate into a
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local directory called ttrts_{GAME_NAME}.
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local directory called `ttrts_{GAME_NAME}`.
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This file can be read in and interpretted by human, robot
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or cat. ttrts will wait for orders files to be placed in
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@ -29,30 +26,32 @@ USAGE
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This process repeats until a winner is chosen!
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OPTIONS
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MAPFILE:
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File to read in the initial game state from
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## OPTIONS
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MAPFILE - File to read in the initial game state from
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GAMESTATE FILE FORMAT
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Name
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Turn_{TURN_NUMBER}.txt
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Contents
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===== {GAME_NAME} =====
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SIZE:[{X},{Y}]
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TURN:{TURN_NUMBER}
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~~~~
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UNIT:{ID} tm:{TEAM} vs:{VIS} dr:{DIR(NESW)} ps:[{X},{Y}]
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...
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-------------------------------------------------------------------------------
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ORDER FILE FORMAT
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Name
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Turn_{TURN_NUMBER}_Team_{TEAM_NUMBER}.txt
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Contents
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ORDER:{ORDER_CHAR} id:{UNIT_ID}
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...
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## GAMESTATE FILE FORMAT
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### Name
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Turn_{TURN_NUMBER}.txt
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### Contents
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===== {GAME_NAME} =====
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SIZE:[{X},{Y}]
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TURN:{TURN_NUMBER}
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~~~~
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UNIT:{ID} tm:{TEAM} vs:{VIS} dr:{DIR(NESW)} ps:[{X},{Y}]
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...
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ORDERS
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## ORDER FILE FORMAT
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### Name
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Turn_{TURN_NUMBER}_Team_{TEAM_NUMBER}.txt
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### Contents
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ORDER:{ORDER_CHAR} id:{UNIT_ID}
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...
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### Orders
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F - Move unit forward one space
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L/R - Rotate unit left or right
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A - Attack space in front of unit
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A - Attack row in front of unit
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`$ cat usage.md | sed 's/^#* //g' | sed 's/\t/\\t/g' | sed ':a;N;$!ba;s/\n/\\n\n/g' | sed 's/^/"/' | sed 's/$/"/' | sed '$ d' > usage.h # To convert this file to c++`
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