Update README files with new changes.
Also add changelog to top level readme
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README.md
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README.md
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@ -19,10 +19,40 @@ TTRTS is from the ground up designed to be a fun way to practice programming. An
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$ cd ttrts
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$ ./bootstrap.sh
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$ ./ttrts # To launch binary and display usage
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-----------------------------------------------------------
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## Development
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* [master](master) branch always stores latest stable release
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* master/{hotfix} branches store in progress hotfixes for the stable branch
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* [dev](dev) branch stores in progress development
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* dev/{feature} branches store features
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-----------------------------------------------------------
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## Changelog
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## v0.3.0
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* Additional functionality of walls
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* Walls are noted in gamestate file on new "WALL:[X,Y]..." line
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* Walls are impassable by all movement
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* Units leave an impassable wall behind after movement a la
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* Game can now end if no units are able to move
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* Various C++ api simplifications
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* ttrts now integrates
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* Integration of perl api from [ttrts-players](https://github.com/mdiluz/ttrts-players)
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## v0.2.0
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* All team references changed to player
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* Order file format changed to Player_#_Turn_#.txt
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* Unit descriptors now use pl: instead of tm:
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* Various other C++ api corrections and refactors
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## v0.1.0
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* First playable version of ttrts
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-----------------------------------------------------------
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## Further Information
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See [the ttrts binary readme](source/ttrts/README.md) for full usage and game rules
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See the ttrts binary [readme](source/ttrts/README.md) for full usage and game rules
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See [my ttrts-players repository](https://github.com/mdiluz/ttrts-players) for examples of players
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See [ttrts-players](https://github.com/mdiluz/ttrts-players) for examples of AIs
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