Move the board code out to ui as it's only for board visualisation
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a17a9db2ad
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9 changed files with 39 additions and 13 deletions
43
ui/board.cpp
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43
ui/board.cpp
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#include "board.h"
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// ----------------------------------------------
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// Default constructor for the board
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CBoard::CBoard( unsigned int c, unsigned int r )
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: cols ( c )
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, rows ( r )
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, total ( rows * cols )
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{
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board.resize(total,square_empty);
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}
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// constructor
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CBoard::CBoard( unsigned int c, unsigned int r, vunitVis_c&& b )
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: cols ( c )
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, rows ( r )
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, total ( rows * cols )
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, board ( std::move(b) )
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{
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board.resize(total,square_empty);
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}
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// print get a slot on the board
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unitVis_c CBoard::get( const unsigned int c, const unsigned int r ) const
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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return board[r*c];
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}
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// Get a square on the board
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unitVis_c CBoard::set( const unsigned int c, const unsigned int r , const unitVis_c n )
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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unitVis_c old = board[r*c];
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board[r*c] = n;
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return old;
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}
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