Move the board code out to ui as it's only for board visualisation

This commit is contained in:
Marc Di Luzio 2014-12-16 13:12:58 +00:00
parent a17a9db2ad
commit 2abd4ad832
9 changed files with 39 additions and 13 deletions

View file

@ -10,3 +10,4 @@ endif()
add_subdirectory( ttrts ) add_subdirectory( ttrts )
add_subdirectory( game ) add_subdirectory( game )
add_subdirectory( test ) add_subdirectory( test )
add_subdirectory( ui )

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@ -13,7 +13,6 @@ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11" )
# Add the sources # Add the sources
set( SOURCES set( SOURCES
game.cpp game.cpp
board.cpp
unitv.cpp unitv.cpp
unit.cpp unit.cpp
orders.cpp orders.cpp

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@ -1,7 +1,7 @@
#ifndef _GAME_H_ #ifndef _GAME_H_
#define _GAME_H_ #define _GAME_H_
#include "board.h" #include "unit.h"
#include "gametypes.h" #include "gametypes.h"
#include "orders.h" #include "orders.h"
@ -27,10 +27,16 @@ public:
bool NextTurn(); bool NextTurn();
// Get the number of units // Get the number of units
inline unsigned int GetNumUnits() const { return m_orders.size(); } inline unsigned int GetNumUnits() const { return m_allUnits.size(); }
// Get unit by index as above (not unit ID) // Get unit by index as above (not unit ID)
inline const CUnit& GetUnitByIndex( unsigned int i ) const { return *m_orders[i]; } inline const CUnit& GetUnitByIndex( unsigned int i ) const { return *m_allUnits[i]; }
// Get the number of order
inline unsigned int GetNumOrders() const { return m_orders.size(); }
// Get orders by index as above
inline const COrder& GetOrdersByIndex( unsigned int i ) const { return m_orders[i]; }
private: private:

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@ -10,4 +10,10 @@ typedef unsigned short player_id_t;
// Type for unit IDs // Type for unit IDs
typedef unsigned short unit_id_t; typedef unsigned short unit_id_t;
// Type for the unit type-id
typedef char unitType_c;
// Typedef for unit visual representations
typedef char unitVis_c;
#endif //_GAME_TYPES_H_ #endif //_GAME_TYPES_H_

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@ -7,12 +7,6 @@
#include "gametypes.h" #include "gametypes.h"
#include "vector2.h" #include "vector2.h"
// Type for the unit type-id
typedef char unitType_c;
// Typedef for unit visual representations
typedef char unitVis_c;
// Base unit type // Base unit type
class CUnit class CUnit
{ {

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@ -6,6 +6,7 @@ project( ttrts-test )
include_directories( include_directories(
../game ../game
../maths ../maths
../ui
) )
set( SOURCES set( SOURCES
@ -18,4 +19,4 @@ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11" )
# Add the executable # Add the executable
add_executable( ttrts-test ${SOURCES} ) add_executable( ttrts-test ${SOURCES} )
target_link_libraries( ttrts-test game ) target_link_libraries( ttrts-test game ui )

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@ -0,0 +1,19 @@
cmake_minimum_required(VERSION 2.8.7)
# game project
project( ui )
include_directories(
../maths
../game
)
# Set to use c++11, because we're cool like that
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11" )
# Add the sources
set( SOURCES
board.cpp
)
add_library( ui ${SOURCES} )

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@ -1,8 +1,8 @@
#ifndef _BOARD_H_ #ifndef _BOARD_H_
#define _BOARD_H_ #define _BOARD_H_
#include "gametypes.h"
#include "basetypes.h" #include "basetypes.h"
#include "unit.h"
#include <limits> // std::numeric_limits #include <limits> // std::numeric_limits
#include <vector> // std::vector #include <vector> // std::vector