Allow multiple client connections on different threads
This commit is contained in:
parent
dcb9d68fb4
commit
4285770d52
2 changed files with 91 additions and 54 deletions
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@ -33,7 +33,7 @@ add_executable( ${PROJECT_NAME} ${SOURCES} )
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set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ttrts )
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# dependent on main ttrts libary
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target_link_libraries( ${PROJECT_NAME} ttrts )
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target_link_libraries( ${PROJECT_NAME} ttrts pthread )
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# Installation target
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install( TARGETS ${PROJECT_NAME} DESTINATION bin )
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@ -1,5 +1,7 @@
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#include "server.h"
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#include <thread>
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#include <vector>
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#include <iostream>
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#include <stdio.h>
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@ -15,64 +17,17 @@
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#include "net.h"
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int runServer(int argc, char* argv[])
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std::vector<std::thread> gClientThreads;
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int clientHandler( sockaddr_in cli_addr, socklen_t clilen, int clientsockfd)
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{
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sockaddr_in serv_addr; // Server address
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int sockfd; // socket File descriptor
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int portno = TTRTS_PORT; // Port number
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struct sockaddr_in cli_addr; // Client address
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int newsockfd; // new socket File descriptor
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socklen_t clilen; // length of client address
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clilen = sizeof(sockaddr_in);
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int n = 0; // return value for read and write calls
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std::cout<<"Client connected from "<<inet_ntoa(cli_addr.sin_addr)<<std::endl;
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char buffer[1028]; // buffer for socked read
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memset(buffer,0,sizeof(buffer));
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// Create a new socket
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// AF_INET is general internetsocked domain
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// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
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// 0 is for default protocol
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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error("ERROR opening socket");
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// empty the server address
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memset(&serv_addr,0, sizeof(serv_addr));
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// Set the server address family to AF_INET
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serv_addr.sin_family = AF_INET;
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// Set the port number
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// htons swaps from host byte order to network byte order
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serv_addr.sin_port = htons(portno);
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// The host for this address is this current machines's IP
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// INADDR_ANY fetches this
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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// bind out socket to this server address
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if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
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error("ERROR on binding");
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// Listen on the socket for messages
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// Second param is length of backlog queue, the maximum number of connections
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// that can be waiting while the process is handling a single connection
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// max is usually set to 5
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listen(sockfd,5);
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// accept waits for a connection from a client
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// it returns a new socket file descriptor for this connection
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// client information will be stored in cli_addr
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newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
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if (newsockfd < 0)
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error("ERROR on accept");
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// loop
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int n = 0; // return value for read and write calls
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while( n >= 0 )
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{
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// empty the buffer
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@ -81,7 +36,7 @@ int runServer(int argc, char* argv[])
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// Read in the new socket
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// read will block until the client has called write
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// up to the full size of the buffer
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n = read(newsockfd,buffer,sizeof(buffer)-1);
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n = read(clientsockfd,buffer,sizeof(buffer)-1);
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if (n < 0)
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error("ERROR reading from socket");
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@ -89,6 +44,88 @@ int runServer(int argc, char* argv[])
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printf("%s",buffer);
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}
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return 0;
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}
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int runServer(int argc, char* argv[])
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{
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std::cout<<"Setting up server on port "<<TTRTS_PORT<<std::endl;
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// Server side information
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int sockfd; // socket File descriptor
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sockaddr_in serv_addr; // Server address
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int portno = TTRTS_PORT;
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// empty the server address
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memset(&serv_addr,0, sizeof(serv_addr));
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// Set the server address family to AF_INET
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serv_addr.sin_family = AF_INET;
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// htons swaps from host byte order to network byte order
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serv_addr.sin_port = htons(portno);
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// The host for this address is this current machine's IP, INADDR_ANY fetches this
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serv_addr.sin_addr.s_addr = INADDR_ANY;
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std::cout<<"Opening socket"<<std::endl;
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// Create a new socket
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// AF_INET is general internet socket domain
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// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
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// 0 is for default protocol
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd < 0)
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error("ERROR opening socket");
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// bind our socket to this server address
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std::cout<<"Binding socket"<<std::endl;
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int retry = 1;
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while (1)
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{
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if(retry > 10)
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{
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error("Binding failed after retries");
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}
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if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) >= 0)
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break;
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std::cout<<"Binding failed on try "<<retry<<std::endl;
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sleep(retry);
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retry++;
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}
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// Listen on the socket for messages
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// Second param is length of backlog queue, the maximum number of connections
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// that can be waiting while the process is handling a single connection
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// max is usually set to 5
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listen(sockfd,5);
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std::cout<<"Waiting for clients"<<std::endl;
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// Loop while we're connecting the clients
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bool connectingClients = true;
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while ( connectingClients )
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{
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// information for each client
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sockaddr_in cli_addr; // Client address
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socklen_t clilen; // length of client address
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int clientsockfd; // new socket File descriptor
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clilen = sizeof(sockaddr_in);
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// accept waits for a connection from a client
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// it returns a new socket file descriptor for this connection
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// client information will be stored in cli_addr
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clientsockfd = accept(sockfd, (sockaddr *) &cli_addr, &clilen);
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if (clientsockfd < 0)
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error("ERROR on accept");
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std::cout<<"Client recieved"<<std::endl;
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std::thread clientThread = std::thread(clientHandler,cli_addr,clilen,clientsockfd);
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gClientThreads.push_back(std::move(clientThread));
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}
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// Return
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return 0;
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}
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