Allow multiple client connections on different threads

This commit is contained in:
mdiluzio 2015-01-02 16:18:18 +00:00
parent dcb9d68fb4
commit 4285770d52
2 changed files with 91 additions and 54 deletions

View file

@ -33,7 +33,7 @@ add_executable( ${PROJECT_NAME} ${SOURCES} )
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ttrts )
# dependent on main ttrts libary
target_link_libraries( ${PROJECT_NAME} ttrts )
target_link_libraries( ${PROJECT_NAME} ttrts pthread )
# Installation target
install( TARGETS ${PROJECT_NAME} DESTINATION bin )

View file

@ -1,5 +1,7 @@
#include "server.h"
#include <thread>
#include <vector>
#include <iostream>
#include <stdio.h>
@ -15,64 +17,17 @@
#include "net.h"
int runServer(int argc, char* argv[])
std::vector<std::thread> gClientThreads;
int clientHandler( sockaddr_in cli_addr, socklen_t clilen, int clientsockfd)
{
sockaddr_in serv_addr; // Server address
int sockfd; // socket File descriptor
int portno = TTRTS_PORT; // Port number
struct sockaddr_in cli_addr; // Client address
int newsockfd; // new socket File descriptor
socklen_t clilen; // length of client address
clilen = sizeof(sockaddr_in);
int n = 0; // return value for read and write calls
std::cout<<"Client connected from "<<inet_ntoa(cli_addr.sin_addr)<<std::endl;
char buffer[1028]; // buffer for socked read
memset(buffer,0,sizeof(buffer));
// Create a new socket
// AF_INET is general internetsocked domain
// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
// 0 is for default protocol
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
// empty the server address
memset(&serv_addr,0, sizeof(serv_addr));
// Set the server address family to AF_INET
serv_addr.sin_family = AF_INET;
// Set the port number
// htons swaps from host byte order to network byte order
serv_addr.sin_port = htons(portno);
// The host for this address is this current machines's IP
// INADDR_ANY fetches this
serv_addr.sin_addr.s_addr = INADDR_ANY;
// bind out socket to this server address
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
error("ERROR on binding");
// Listen on the socket for messages
// Second param is length of backlog queue, the maximum number of connections
// that can be waiting while the process is handling a single connection
// max is usually set to 5
listen(sockfd,5);
// accept waits for a connection from a client
// it returns a new socket file descriptor for this connection
// client information will be stored in cli_addr
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
// loop
int n = 0; // return value for read and write calls
while( n >= 0 )
{
// empty the buffer
@ -81,7 +36,7 @@ int runServer(int argc, char* argv[])
// Read in the new socket
// read will block until the client has called write
// up to the full size of the buffer
n = read(newsockfd,buffer,sizeof(buffer)-1);
n = read(clientsockfd,buffer,sizeof(buffer)-1);
if (n < 0)
error("ERROR reading from socket");
@ -89,6 +44,88 @@ int runServer(int argc, char* argv[])
printf("%s",buffer);
}
return 0;
}
int runServer(int argc, char* argv[])
{
std::cout<<"Setting up server on port "<<TTRTS_PORT<<std::endl;
// Server side information
int sockfd; // socket File descriptor
sockaddr_in serv_addr; // Server address
int portno = TTRTS_PORT;
// empty the server address
memset(&serv_addr,0, sizeof(serv_addr));
// Set the server address family to AF_INET
serv_addr.sin_family = AF_INET;
// htons swaps from host byte order to network byte order
serv_addr.sin_port = htons(portno);
// The host for this address is this current machine's IP, INADDR_ANY fetches this
serv_addr.sin_addr.s_addr = INADDR_ANY;
std::cout<<"Opening socket"<<std::endl;
// Create a new socket
// AF_INET is general internet socket domain
// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
// 0 is for default protocol
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
// bind our socket to this server address
std::cout<<"Binding socket"<<std::endl;
int retry = 1;
while (1)
{
if(retry > 10)
{
error("Binding failed after retries");
}
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) >= 0)
break;
std::cout<<"Binding failed on try "<<retry<<std::endl;
sleep(retry);
retry++;
}
// Listen on the socket for messages
// Second param is length of backlog queue, the maximum number of connections
// that can be waiting while the process is handling a single connection
// max is usually set to 5
listen(sockfd,5);
std::cout<<"Waiting for clients"<<std::endl;
// Loop while we're connecting the clients
bool connectingClients = true;
while ( connectingClients )
{
// information for each client
sockaddr_in cli_addr; // Client address
socklen_t clilen; // length of client address
int clientsockfd; // new socket File descriptor
clilen = sizeof(sockaddr_in);
// accept waits for a connection from a client
// it returns a new socket file descriptor for this connection
// client information will be stored in cli_addr
clientsockfd = accept(sockfd, (sockaddr *) &cli_addr, &clilen);
if (clientsockfd < 0)
error("ERROR on accept");
std::cout<<"Client recieved"<<std::endl;
std::thread clientThread = std::thread(clientHandler,cli_addr,clilen,clientsockfd);
gClientThreads.push_back(std::move(clientThread));
}
// Return
return 0;
}