From 469e3ffa8a775e8a6dd731b99a37582b521be9e4 Mon Sep 17 00:00:00 2001 From: mdiluzio Date: Sat, 20 Dec 2014 15:35:19 +0000 Subject: [PATCH] Add a Random player, simply does random commands on each turn Remove simplePlayer in favor of new randomPlayer, which uses new ttrts.pm module --- ttrts.pm | 179 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 179 insertions(+) create mode 100644 ttrts.pm diff --git a/ttrts.pm b/ttrts.pm new file mode 100644 index 0000000..7e9fdbf --- /dev/null +++ b/ttrts.pm @@ -0,0 +1,179 @@ +#! /usr/bin/perl +use strict; +use warnings; + +# Get information about a unit from it's descriptor +sub getUnit +{ + return ($_[0] =~ /UNIT:(\d+) tm:(\d+) vs:([^ ]+) dr:([^ ]+) ps:\[(\d+),(\d+)\]/); +} + +# Get the units from a turn file +sub GetUnitsForTurn +{ + my $turnFile = shift; + + # Open the turn file + open (my $TURNHANDLE, '<', $turnFile) or die "Could not open '$turnFile' $!"; + + # Skip the header information + my $headerLine = <$TURNHANDLE>; + my $sizeLine = <$TURNHANDLE>; + my $turnLine = <$TURNHANDLE>; + ( <$TURNHANDLE> =~ /~~~~/ ) or die "Gamestate file did not match expected format"; + + my @units; + while( my $unitLine = <$TURNHANDLE> ) + { + chomp $unitLine; + push(@units,$unitLine); + } + + close $TURNHANDLE; + + return @units; +} + +# Get information from the header for this turn +sub GetHeaderForTurn +{ + my $turnFile = shift; + + # Open the turn file + open (my $TURNHANDLE, '<', $turnFile) or die "Could not open '$turnFile' $!"; + + # Pull in the header information + my $headerLine = <$TURNHANDLE>; + chomp $headerLine; + my $sizeLine = <$TURNHANDLE>; + chomp $sizeLine; + my $turnLine = <$TURNHANDLE>; + chomp $turnLine; + + my ($gameName) = ( $headerLine =~ /===== ([^ ]+) =====/ ); + my ($gameX,$gameY) = ( $sizeLine =~ /SIZE:\[(\d+),(\d+)\]/ ); + + ( <$TURNHANDLE> =~ /~~~~/ ) or die "Gamestate file did not match expected format"; + + close $TURNHANDLE; + + return ($gameName,$gameX,$gameY); +} + +# Get units from a specific team +sub getUnitsOnTeam +{ + my $theTeam = shift; + my @allUnits = @_; + my @myUnits; + + for my $unit (@allUnits) + { + my ($unitTeam) = $unit =~ /tm:(\d+)/; + if ( $unitTeam == $theTeam ) + { + push(@myUnits,$unit); + } + } + + return @myUnits; +} + +sub GetTurnFile +{ + my $turn = shift; + my $turnFile = "Turn_TURN.txt"; + $turnFile =~ s/TURN/$turn/; + return $turnFile; +} + +sub GetCommandFile +{ + my $turn = shift; + my $team = shift; + my $cmdFileName = "Turn_TURN_Team_TEAM.txt"; + $cmdFileName =~ s/TURN/$turn/; + $cmdFileName =~ s/TEAM/$team/; + return $cmdFileName; +} + +# Output the commands file +sub OutputCommandsFile +{ + my $turn = shift; + my $team = shift; + my $commands = shift; + + # Get output file + our $cmdFileName = GetCommandFile($turn,$team); + + if (! -e $cmdFileName) + { + open(my $cmdFile, '>', $cmdFileName) or die "Couldn't open '$cmdFileName' $!"; + print $cmdFile $commands; + close $cmdFile; + + printf "Outputted $cmdFileName\n"; + printf "$commands"; + } + else + { + open(my $cmdFile, '<', $cmdFileName) or die "Couldn't open '$cmdFileName' $!"; + my $old_commands = do { <$cmdFile> }; + + printf "Replaying $cmdFileName\n"; + printf "$old_commands"; + } +} + +# Print a game map +sub PrintGameMap +{ + my $gameX = shift; + my $gameY = shift; + my @units = @_; + + my @map; + + # Fill with blanks + for my $x (0 .. $gameX-1) + { + for my $y (0 .. $gameY-1) + { + $map[$x][$y] = "-"; + } + } + + # Fill with units + for my $unit (@units) + { + my ($id,$tm,$vs,$dr,$psx,$psy) = getUnit($unit); + + $tm += 31; + $vs = "\e[".$tm."m".$vs."\e[0m"; + + $map[$psx][$psy] = $vs; + } + + # Print whole map bottom left is 0,0 + for my $y ( reverse 0 .. $gameY-1 ) + { + for my $x (0 .. $gameX-1) + { + printf($map[$x][$y]); + } + printf("\n"); + } +} + +# Wait for a file to exist +sub WaitForFile +{ + my $file = $_[0]; + while( ! -e $file ) + { + select(undef, undef, undef, 0.01); + } +} + +return 1; \ No newline at end of file