Rename invalid positions to walls

This commit is contained in:
mdiluzio 2014-12-29 22:29:27 +00:00
parent 128dc14bb6
commit 485a05293c
2 changed files with 26 additions and 28 deletions

View file

@ -102,7 +102,7 @@ int CTTRTSGame::VerifyPosIsValidMovement(uvector2 vec) const
}
// Check within our invalid positions
for ( const uvector2& invalid : m_InvalidPositions )
for ( const uvector2& invalid : m_walls)
{
if( vec == invalid )
{
@ -167,8 +167,8 @@ int CTTRTSGame::SimulateToNextTurn()
// If the movement is still possible
if ( possible )
{
// Push back the old position to our invalid positions list
AddInvalidPosition(pair.unit.GetPos());
// Create a wall at our old position
AddWall(pair.unit.GetPos());
pair.unit.SetPos(newpos);
}
}
@ -504,27 +504,27 @@ player_t CTTRTSGame::GetWinningPlayer() const
// Get the game information as a string
std::string CTTRTSGame::GetStateAsString() const
{
// Grab the invalid positions
std::string invalid_positions;
if( m_InvalidPositions.size() == 0 )
// Grab the walls
std::string walls;
if( m_walls.size() == 0 )
{
invalid_positions = "NONE";
walls = "NONE";
}
for ( auto invalid_pos : m_InvalidPositions )
for ( auto wall : m_walls)
{
char pos[16];
if( snprintf(pos, 16, GAME_POS_FORMATTER , invalid_pos.x, invalid_pos.y ) < 0 )
if( snprintf(pos, 16, GAME_POS_FORMATTER , wall.x, wall.y ) < 0 )
{
return "BUFFER OVERFLOW";
}
invalid_positions += pos;
walls += pos;
}
// Print out the header
char header[512];
if ( snprintf(header, 512, GAME_HEADER_FORMATTER , name.c_str(), dimensions.x, dimensions.y, turn, invalid_positions.c_str() ) < 0 )
if ( snprintf(header, 512, GAME_HEADER_FORMATTER , name.c_str(), dimensions.x, dimensions.y, turn, walls.c_str() ) < 0 )
{
return "BUFFER OVERFLOW";
}
@ -559,19 +559,19 @@ CTTRTSGame CTTRTSGame::CreateFromString( const std::string& input )
unsigned int turn;
unsigned int sizex;
unsigned int sizey;
char invalid_positions[512];
if( sscanf(header.c_str(), GAME_HEADER_FORMATTER, name, &sizex, &sizey, &turn, invalid_positions ) != 5 )
char walls[512];
if( sscanf(header.c_str(), GAME_HEADER_FORMATTER, name, &sizex, &sizey, &turn, walls) != 5 )
{
return CTTRTSGame(0,0);
}
std::vector<uvector2> invalid_pos_vector;
std::vector<uvector2> walls_vector;
{
std::string invalid_positions_str = invalid_positions;
std::string walls_str = walls;
size_t pos;
while ( ( pos = invalid_positions_str.find(']') ) != std::string::npos )
while ( ( pos = walls_str.find(']') ) != std::string::npos )
{
std::string pos_string = invalid_positions_str.substr(1,pos);
std::string pos_string = walls_str.substr(1,pos);
// Use scanf to extract positions
@ -582,13 +582,11 @@ CTTRTSGame CTTRTSGame::CreateFromString( const std::string& input )
return CTTRTSGame(0,0);
}
uvector2 inv_pos(x,y);
// Erase this coordinate
invalid_positions_str.erase(0,pos+1);
walls_str.erase(0,pos+1);
// Append our list
invalid_pos_vector.push_back(inv_pos);
walls_vector.push_back({(ucoord_t)x,(ucoord_t)y});
}
}
@ -606,10 +604,10 @@ CTTRTSGame CTTRTSGame::CreateFromString( const std::string& input )
}
}
// Add all invalid positions
for ( auto inv : invalid_pos_vector )
// Add all walls
for ( auto wall : walls_vector)
{
game.AddInvalidPosition(inv);
game.AddWall(wall);
}
return game;

View file

@ -76,11 +76,11 @@ public:
// Get a vector of the players in the current game
std::vector<player_t> GetPlayers() const;
// Get the vector of current invalid positions
inline std::vector<uvector2> GetInvalidPositions() const { return m_InvalidPositions; }
// Get the vector of wall positions
inline std::vector<uvector2> GetWalls() const { return m_walls; }
// Add an invalid position
inline void AddInvalidPosition( uvector2 vec ) { m_InvalidPositions.push_back(vec); }
inline void AddWall(uvector2 vec) { m_walls.push_back(vec); }
private:
@ -104,7 +104,7 @@ private:
unsigned int turn; // Int to store the current turn
uvector2 dimensions; // Dimensions of the game
OrderUnitPairVector m_OrderUnitPairs; // Vector to store all units and orders
std::vector<uvector2> m_InvalidPositions; // Vector of invalidated positions
std::vector<uvector2> m_walls; // Vector of wall positions
};