Update the README.md
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README.md
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README.md
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ttrts
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=====
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# TTRTS
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*The Tiny Terminal RTS where the players write their AIs*
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*the Tiny Terminal RTS where the players write their AIs*
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------------------------------------------------------------------------------------
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## Introduction
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We aim to create a simple terminal based rts where a user can program an AI to control their army
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Introduction
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------------
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We aim to create a simple terminal based rts where the user programs their armies AI.
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------------------------------------------------------------------------------------
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## Gameplay
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1. TTRTS clients are run from the command line
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2. clients will connect and confirm initial board state
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1. clients output a text file with game data for this turn
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2. a player, or program, reads the game data file and outputs an instructions file
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3. clients read the instructions file, simulates the turn
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4. game state is verified between clients and output
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5. repeat until an end state is reached
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3. once game is finished, host and clients disconnect and a winner is notified
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Targets
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-------
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### ttrts
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Main ttrts executable , runs from the command line and can act as host or client
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*see [the game directory](game) for full game rules*
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### ttrts-test
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------------------------------------------------------------------------------------
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## Source
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### Targets
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##### ttrts
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Main TTRTS executable , runs from the command line and can act as host or client
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##### ttrts-test
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Test executable, to be compiled and run to test various functionality
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Libraries
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---------
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### game
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Implementation of the RTS rules and simulation
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##### player
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Custom player AI code, this should contain examples and test code to help newcomers begin their journey
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### net
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### Libraries
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##### game
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Implementation of the RTS rules and simulation. [game](game) has full information on it's implementation.
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##### net
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Net code for hosting the server and communicating with clients
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### ui
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##### ui
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Wrapper for user interface for the terminal, this only really needs three stages
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* Initialise the game with settings and connect the clients
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* Run the game simulation to it's conclusion
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* Display the game result
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* Acsii Colour wrapper for separate teams
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### maths
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##### maths
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simple maths library for 2D calculations and types
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### player
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Custom player AI code, this should contain examples and test code to help newcomers begin their journey
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@ -22,21 +22,21 @@ Commands take the form of a single char literal.
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All units have 1 health.
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## X
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X is your basic slow melee unit. It has very basic data and controls, basically acting like a turtle.
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## V
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V is your basic slow melee unit. It has very basic data and controls, basically acting like a turtle.
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Can be represented based on direction by `<` `^` `>` `v`
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##### properties
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| property | type | description |
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|:---------|:--------|:----------------------------------|
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| pos | char[2] | x,y position on the board |
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| dir | char[2] | compass direction unit is facing |
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| dir | char | compass direction unit is facing |
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##### commands
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| command | description |
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|:---------|:--------------------------------------------|
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| L/R | turn left/right |
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| F | move forward |
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| B | move backward |
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| A | deal 1 damage to unit directly in front |
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--------------------------------------------------------
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