Update with more pre-generated levels
Also clean up test code to not output unless erroring
This commit is contained in:
parent
dbfd932a64
commit
526451ad02
4 changed files with 59 additions and 19 deletions
|
@ -11,33 +11,61 @@ void AddUnitToGame( Team team, char vis, uvector2 vec, CTTRTSGame& game )
|
|||
game.AddUnit(std::move(unit));
|
||||
}
|
||||
|
||||
void OutputGame( CTTRTSGame& game )
|
||||
void OutputGame( CTTRTSGame&& game )
|
||||
{
|
||||
std::ofstream output;
|
||||
output.open (game.GetName() + ".txt");
|
||||
output << game.GetStateAsString();
|
||||
output.close();
|
||||
|
||||
forceResetUnitId();
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
// Basic 5v5 game
|
||||
// Tiny 2v2 Game
|
||||
{
|
||||
CTTRTSGame game(21, 11);
|
||||
game.SetName("Basic_5_v_5");
|
||||
CTTRTSGame game(7, 5);
|
||||
game.SetName("Tiny2v2");
|
||||
|
||||
AddUnitToGame( Team::Blue, '>', uvector2(1, 1), game);
|
||||
AddUnitToGame( Team::Blue, '>', uvector2(1, 3), game);
|
||||
AddUnitToGame( Team::Blue, '>', uvector2(1, 5), game);
|
||||
AddUnitToGame( Team::Blue, '>', uvector2(1, 7), game);
|
||||
AddUnitToGame( Team::Blue, '>', uvector2(1, 9), game);
|
||||
|
||||
AddUnitToGame( Team::Red, '<', uvector2(19, 1), game);
|
||||
AddUnitToGame( Team::Red, '<', uvector2(19, 3), game);
|
||||
AddUnitToGame( Team::Red, '<', uvector2(19, 5), game);
|
||||
AddUnitToGame( Team::Red, '<', uvector2(19, 7), game);
|
||||
AddUnitToGame( Team::Red, '<', uvector2(19, 9), game);
|
||||
AddUnitToGame( Team::Red, '<', uvector2(5, 1), game);
|
||||
AddUnitToGame( Team::Red, '<', uvector2(5, 3), game);
|
||||
|
||||
OutputGame(game);
|
||||
OutputGame(std::move(game));
|
||||
}
|
||||
|
||||
// Basic 5v5 game
|
||||
{
|
||||
CTTRTSGame game(21, 11);
|
||||
game.SetName("Basic5v5");
|
||||
|
||||
for ( ucoord_t y : { 1,3,5,7,9 } )
|
||||
AddUnitToGame( Team::Blue, '>', uvector2(1, y), game);
|
||||
|
||||
for ( ucoord_t y : { 1,3,5,7,9 } )
|
||||
AddUnitToGame( Team::Red, '<', uvector2(19, y), game);
|
||||
|
||||
OutputGame(std::move(game));
|
||||
}
|
||||
|
||||
// Chess 10v10 game
|
||||
{
|
||||
CTTRTSGame game(8, 8);
|
||||
game.SetName("Chess");
|
||||
|
||||
for ( ucoord_t y : { 0,1,2,3,4,5,6,7 } ) {
|
||||
AddUnitToGame(Team::Blue, '>', uvector2(0, y), game);
|
||||
AddUnitToGame(Team::Blue, '>', uvector2(1, y), game);
|
||||
}
|
||||
|
||||
for ( ucoord_t y : { 0,1,2,3,4,5,6,7 } ) {
|
||||
AddUnitToGame(Team::Red, '<', uvector2(6, y), game);
|
||||
AddUnitToGame(Team::Red, '<', uvector2(7, y), game);
|
||||
}
|
||||
|
||||
OutputGame(std::move(game));
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue