Clients now connect and recieve gamestate information
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5 changed files with 109 additions and 45 deletions
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@ -15,6 +15,8 @@ void WaitForFile( const std::string& name, const std::chrono::milliseconds& time
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bool OutputGameStateFile(CTTRTSGame &game, const std::string &gameDir);
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CTTRTSGame GetGameFromFile( const std::string& file );
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std::string getMapsDir();
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std::string getGamesDir();
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