Even more cleanup and removal of legacy code
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README.md
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README.md
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# TTRTS
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*The Tiny Terminal RTS where the players write their AIs*
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------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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## Introduction
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We aim to create a simple terminal based rts where a user can program an AI to control their army
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A simple terminal based RTS game that uses txt files to communicate game state and unit commands. TTRTS was
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------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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## Gameplay
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1. ttrts clients are run from the command line
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2. ttrts-server is launched from the command line
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3. clients will connect to server and confirm initial board state
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1. clients output a text file with game data for this turn
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2. a player, or program, reads the game data file and outputs an instructions file
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3. clients read the instructions file, simulates the turn
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4. game state is verified between clients and server
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5. repeat until an end state is reached
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4. once game is finished, host and clients disconnect and a winner is notified
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*see [game](game) for full game rules*
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------------------------------------------------------------------------------------
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## Source
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### Targets
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##### ttrts
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Main TTRTS executable , runs from the command line and acts as client
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##### ttrts-server
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TTRTS server executable, runs from the command line acting as server
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##### player
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Custom player AI code, this should contain examples and test code to help newcomers begin their journey
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##### ttrts-test
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Test executable, to be compiled and run to test various functionality
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### Libraries
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##### game
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Implementation of the RTS rules and simulation. [game](game) has full information on it's implementation.
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##### net
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Net code for hosting the server and communicating with clients
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##### ui
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Wrapper for user interface for the terminal, this only really needs three stages
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* Initialise the game with settings and connect the clients
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* Run the game simulation to it's conclusion
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* Display the game result
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* ASCII Colour wrapper for separate teams
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##### maths
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simple maths library for 2D calculations and types
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1. The ttrts client is run from the command line with initial parameters
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2. The client outputs a gamestate text file
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3. A player, program or cat reads the state and outputs instructions for their units.
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4. The client reads in instructions and processes the turn
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5. If no winner is reached, skip back to step 2
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6. The game client outputs a final summary file with the winner
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*see [game](game) for full game rules*
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