Correct using player for turn and turn for player
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1 changed files with 1 additions and 1 deletions
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@ -152,7 +152,7 @@ int main(int argc, char* argv[])
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{
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{
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// Construct the player order filename
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// Construct the player order filename
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char playerOrderFileName[128];
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char playerOrderFileName[128];
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snprintf(playerOrderFileName, 128, "%s/Player_%i_Turn_%i.txt", gameDir.c_str(), game.GetTurn(), (int) player);
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snprintf(playerOrderFileName, 128, "%s/Player_%i_Turn_%i.txt", gameDir.c_str(), (int) player, game.GetTurn());
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// Wait for the player order file to be created
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// Wait for the player order file to be created
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std::cout<<"Waiting for "<< playerOrderFileName <<std::endl;
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std::cout<<"Waiting for "<< playerOrderFileName <<std::endl;
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