Correct using player for turn and turn for player
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -152,7 +152,7 @@ int main(int argc, char* argv[]) | |||
| 		{ | ||||
| 			// Construct the player order filename
 | ||||
| 			char playerOrderFileName[128]; | ||||
| 			snprintf(playerOrderFileName, 128, "%s/Player_%i_Turn_%i.txt", gameDir.c_str(), game.GetTurn(), (int) player); | ||||
| 			snprintf(playerOrderFileName, 128, "%s/Player_%i_Turn_%i.txt", gameDir.c_str(), (int) player, game.GetTurn()); | ||||
| 
 | ||||
| 			// Wait for the player order file to be created
 | ||||
| 			std::cout<<"Waiting for "<< playerOrderFileName <<std::endl; | ||||
|  |  | |||
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