Correct using player for turn and turn for player

This commit is contained in:
mdiluzio 2014-12-22 20:03:18 +00:00
parent 024253bb84
commit 5d07bb03f3

View file

@ -152,7 +152,7 @@ int main(int argc, char* argv[])
{
// Construct the player order filename
char playerOrderFileName[128];
snprintf(playerOrderFileName, 128, "%s/Player_%i_Turn_%i.txt", gameDir.c_str(), game.GetTurn(), (int) player);
snprintf(playerOrderFileName, 128, "%s/Player_%i_Turn_%i.txt", gameDir.c_str(), (int) player, game.GetTurn());
// Wait for the player order file to be created
std::cout<<"Waiting for "<< playerOrderFileName <<std::endl;