extract format functions out into formatters files
This commit is contained in:
parent
3342300324
commit
71aab498dc
14 changed files with 246 additions and 224 deletions
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@ -5,6 +5,7 @@
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#include <sys/stat.h>
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#include <stdio.h>
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#include <stdbool.h>
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#include <formatters.h>
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#include "game.h"
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#include "version.h"
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@ -41,7 +42,7 @@ bool OutputGameStateFile(CTTRTSGame &game, std::string &gameDir)
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}
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// Output the turn description
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std::string turnDescriptor = game.GetStateAsString();
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std::string turnDescriptor = GetStringFromGame(game);
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// Append the version number
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turnDescriptor = std::string("==== ttrts v")
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@ -94,7 +95,7 @@ int main(int argc, char* argv[])
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}
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// Create the game
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CTTRTSGame game = CTTRTSGame::CreateFromString(gameDescriptor);
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CTTRTSGame game = GetGameFromString(gameDescriptor);
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// Grab the players involved
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auto players = game.GetPlayers();
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@ -2,6 +2,7 @@
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#include <iostream>
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#include <fstream>
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#include "formatters.h"
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void AddUnitToGame( player_t player, char vis, uvector2 vec, CTTRTSGame& game )
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{
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@ -15,7 +16,7 @@ void OutputGame( CTTRTSGame&& game )
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{
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std::ofstream output;
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output.open (game.GetName() + ".txt");
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output << game.GetStateAsString();
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output << GetStringFromGame(game);
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output.close();
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__forceResetCUnitID();
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@ -1,3 +1,4 @@
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#include <formatters.h>
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#include <iostream> // std::cout
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#include "order.h"
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@ -25,8 +26,8 @@ const char* tests()
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{
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CUnit unit1;
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std::string unit1Desc = CUnit::GetStringFromUnit(unit1);
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CUnit unit2 = CUnit::GetUnitFromString(unit1Desc);
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std::string unit1Desc = GetStringFromUnit(unit1);
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CUnit unit2 = GetUnitFromString(unit1Desc);
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if ( unit1 != unit2 )
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return "Failed to convert an empty unit to string and back";
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@ -39,8 +40,8 @@ const char* tests()
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unit1.SetPlayer(player_t::Green);
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unit1.SetPos(uvector2(5, 10));
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std::string unit1Desc = CUnit::GetStringFromUnit(unit1);
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CUnit unit2 = CUnit::GetUnitFromString(unit1Desc);
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std::string unit1Desc = GetStringFromUnit(unit1);
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CUnit unit2 = GetUnitFromString(unit1Desc);
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if ( unit1 != unit2 )
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return "Failed to convert custom unit to string and back";
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@ -175,10 +176,10 @@ const char* tests()
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if ( game.GetWinningPlayer() != player_t::Blue )
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return "Game failed to recognise a win for the right Player";
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std::string game_string = game.GetStateAsString();
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CTTRTSGame game2 = CTTRTSGame::CreateFromString(game_string);
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std::string game_string = GetStringFromGame(game);
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CTTRTSGame game2 = GetGameFromString(game_string);
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std::string game2_string = game2.GetStateAsString();
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std::string game2_string = GetStringFromGame(game2);
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// Try matching up the game descriptors
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if( game_string != game2_string )
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@ -12,7 +12,7 @@ include_directories(
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set( SOURCES
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game.cpp
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unit.cpp
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order.cpp
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formatters.cpp
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)
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# Add this library
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196
source/ttrts/formatters.cpp
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196
source/ttrts/formatters.cpp
Normal file
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@ -0,0 +1,196 @@
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#include "formatters.h"
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// Get the game information as a string
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std::string GetStringFromGame( const CTTRTSGame& game )
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{
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// Grab the walls
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std::string walls;
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if( game.GetWalls().size() == 0 )
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{
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walls = "NONE";
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}
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for ( auto wall : game.GetWalls() )
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{
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char pos[16];
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if( snprintf(pos, 16, GAME_POS_FORMATTER , wall.x, wall.y ) < 0 )
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{
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return "BUFFER OVERFLOW";
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}
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walls += pos;
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}
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// Print out the header
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char header[512];
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if ( snprintf(header, 512, GAME_HEADER_FORMATTER ,
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game.GetName().c_str(),
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game.GetDimensions().x,
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game.GetDimensions().y,
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game.GetTurn(),
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walls.c_str() ) < 0 )
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{
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return "BUFFER OVERFLOW";
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}
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// Gather unit information
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std::string units;
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for ( const SOrderUnitPair & pair : game.GetOrderUnitPairs() )
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{
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units += GetStringFromUnit(pair.unit);
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units += '\n';
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}
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// Append the header and units
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std::string state(header);
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state += '\n';
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state += GAME_HEADER_DELIMITER;
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state += units;
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state += "END";
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return state;
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}
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// Get the game information as a string
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CTTRTSGame GetGameFromString( const std::string& input )
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{
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size_t headerEnd = input.find(GAME_HEADER_DELIMITER);
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std::string header = input.substr(0, headerEnd);
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std::string units = input.substr(headerEnd + strlen(GAME_HEADER_DELIMITER));
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// Grab information from the header
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char name[64];
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unsigned int turn;
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unsigned int sizex;
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unsigned int sizey;
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char walls[512];
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if( sscanf(header.c_str(), GAME_HEADER_FORMATTER, name, &sizex, &sizey, &turn, walls) != 5 )
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{
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return CTTRTSGame(0,0);
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}
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std::vector<uvector2> walls_vector;
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{
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std::string walls_str = walls;
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size_t pos;
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while ( ( pos = walls_str.find(']') ) != std::string::npos )
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{
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std::string pos_string = walls_str.substr(1,pos);
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// Use scanf to extract positions
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unsigned int x;
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unsigned int y;
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if( sscanf(pos_string.c_str(), GAME_POS_FORMATTER, &x, &y ) != 2 )
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{
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return CTTRTSGame(0,0);
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}
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// Erase this coordinate
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walls_str.erase(0,pos+1);
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// Append our list
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walls_vector.push_back({(ucoord_t)x,(ucoord_t)y});
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}
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}
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CTTRTSGame game(sizex,sizey);
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game.SetName(name);
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game.SetTurn(turn);
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// For each line, construct a unit
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{
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size_t pos;
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while ((pos = units.find('\n')) != std::string::npos) {
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std::string unit_string = units.substr(0, pos);
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units.erase(0, pos + 1);
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game.AddUnit(GetUnitFromString(unit_string));
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}
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}
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// Add all walls
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for ( auto wall : walls_vector)
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{
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game.AddWall(wall);
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}
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return game;
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}
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// Get a string descriptor of a unit
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std::string GetStringFromUnit(const CUnit& unit )
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{
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static char buff[128];
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memset(buff,0,sizeof(buff));
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snprintf(buff,128, UNIT_FORMATTER,
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unit.GetID(),
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(int)unit.GetPlayer(),
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unit.GetVisual(),
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unit.GetDir(),
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unit.GetPos().x,
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unit.GetPos().y );
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return buff;
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}
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// Get a unit from a string descriptor
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CUnit GetUnitFromString(const std::string& unit )
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{
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CUnit ret;
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unsigned int id;
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int player;
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char vis;
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char dir;
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unsigned int posx;
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unsigned int posy;
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sscanf(unit.c_str(), UNIT_FORMATTER,
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&id,
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&player,
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&vis,
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&dir,
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&posx,
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&posy );
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ret.ForceSetID((unit_id_t)id);
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ret.SetPlayer((player_t) player);
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ret.SetVisual((unitvis_c)vis);
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ret.SetDir((dir_c)dir);
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ret.SetPos(uvector2(posx,posy));
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return ret;
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}
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// Convert an order to a string
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std::string GetStringFromOrder(const SOrder & order )
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{
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static char buff[128];
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memset(buff,0,sizeof(buff));
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snprintf(buff,128, ORDER_FORMATTER,
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order.command,
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order.unit);
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return buff;
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}
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// Convert a string to an order
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SOrder GetOrderFromString( const std::string& order )
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{
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SOrder ret;
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char corder;
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unsigned int unit;
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sscanf(order.c_str(), ORDER_FORMATTER,
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&corder,
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&unit);
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ret.command = (command_c)corder;
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ret.unit = unit;
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return ret;
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}
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29
source/ttrts/formatters.h
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29
source/ttrts/formatters.h
Normal file
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#ifndef _TTRTS_FORMATTERS_H_
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#define _TTRTS_FORMATTERS_H_
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#include "order.h"
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#include "game.h"
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#include "unit.h"
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#include "string.h"
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#define GAME_POS_FORMATTER "[%u,%u]"
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#define GAME_HEADER_FORMATTER "NAME:%s\nSIZE:" GAME_POS_FORMATTER "\nTURN:%u\nWALL:%s"
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#define GAME_HEADER_DELIMITER "~~~~\n"
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#define UNIT_FORMATTER "UNIT:%u pl:%u vs:%c dr:%c ps:" GAME_POS_FORMATTER
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// order <--> string conversion functions
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std::string GetStringFromOrder(const SOrder & order );
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SOrder GetOrderFromString( const std::string& order );
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// game <--> string conversion functions
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CTTRTSGame GetGameFromString( const std::string& input );
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std::string GetStringFromGame( const CTTRTSGame& game );
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// unit <--> string conversion functions
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std::string GetStringFromUnit(const CUnit& unit );
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CUnit GetUnitFromString(const std::string& unit );
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#endif
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@ -2,6 +2,7 @@
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#include <algorithm>
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#include <string.h>
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#include "formatters.h"
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CTTRTSGame::CTTRTSGame( ucoord_t c, ucoord_t r )
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: dimensions( c,r )
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@ -501,118 +502,6 @@ player_t CTTRTSGame::GetWinningPlayer() const
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return winningPlayer;
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}
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// Get the game information as a string
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std::string CTTRTSGame::GetStateAsString() const
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{
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// Grab the walls
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std::string walls;
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if( m_walls.size() == 0 )
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{
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walls = "NONE";
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}
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for ( auto wall : m_walls)
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{
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char pos[16];
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if( snprintf(pos, 16, GAME_POS_FORMATTER , wall.x, wall.y ) < 0 )
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{
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return "BUFFER OVERFLOW";
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}
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walls += pos;
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}
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// Print out the header
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char header[512];
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if ( snprintf(header, 512, GAME_HEADER_FORMATTER , name.c_str(), dimensions.x, dimensions.y, turn, walls.c_str() ) < 0 )
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{
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return "BUFFER OVERFLOW";
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}
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// Gather unit information
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std::string units;
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for ( const SOrderUnitPair & pair : m_OrderUnitPairs )
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{
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units += CUnit::GetStringFromUnit(pair.unit);
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units += '\n';
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}
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// Append the header and units
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std::string state(header);
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state += '\n';
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state += GAME_HEADER_DELIMITER;
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state += units;
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state += "END";
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return state;
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}
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// Get the game information as a string
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CTTRTSGame CTTRTSGame::CreateFromString( const std::string& input )
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{
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size_t headerEnd = input.find(GAME_HEADER_DELIMITER);
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std::string header = input.substr(0, headerEnd);
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std::string units = input.substr(headerEnd + strlen(GAME_HEADER_DELIMITER));
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// Grab information from the header
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char name[64];
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unsigned int turn;
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unsigned int sizex;
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unsigned int sizey;
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char walls[512];
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if( sscanf(header.c_str(), GAME_HEADER_FORMATTER, name, &sizex, &sizey, &turn, walls) != 5 )
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{
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return CTTRTSGame(0,0);
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}
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std::vector<uvector2> walls_vector;
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{
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std::string walls_str = walls;
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size_t pos;
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while ( ( pos = walls_str.find(']') ) != std::string::npos )
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{
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std::string pos_string = walls_str.substr(1,pos);
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// Use scanf to extract positions
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unsigned int x;
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unsigned int y;
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if( sscanf(pos_string.c_str(), GAME_POS_FORMATTER, &x, &y ) != 2 )
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{
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return CTTRTSGame(0,0);
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}
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// Erase this coordinate
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walls_str.erase(0,pos+1);
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// Append our list
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walls_vector.push_back({(ucoord_t)x,(ucoord_t)y});
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}
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}
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CTTRTSGame game(sizex,sizey);
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game.SetName(name);
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game.SetTurn(turn);
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// For each line, construct a unit
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{
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size_t pos;
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while ((pos = units.find('\n')) != std::string::npos) {
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std::string unit_string = units.substr(0, pos);
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units.erase(0, pos + 1);
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game.AddUnit(CUnit::GetUnitFromString(unit_string));
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}
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}
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// Add all walls
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for ( auto wall : walls_vector)
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{
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game.AddWall(wall);
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}
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return game;
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}
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// Check if any of the units can move
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bool CTTRTSGame::UnitsCanMove() const
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{
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@ -13,9 +13,6 @@ class CTTRTSGame
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{
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public:
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// Get the game information as a string
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static CTTRTSGame CreateFromString( const std::string& input );
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// Constructors
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CTTRTSGame( ucoord_t c, ucoord_t r );
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CTTRTSGame(CTTRTSGame&& game);
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@ -38,9 +35,6 @@ public:
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// Check if any of the units can move
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bool UnitsCanMove() const;
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// Get the game information as a string
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std::string GetStateAsString() const;
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// Issue orders to the game, returns non-zero if orders are incorrect
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int IssueOrders( player_t player, const std::string& orders );
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int IssueOrders( player_t player, const COrderVector& orders );
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@ -61,6 +55,8 @@ public:
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const CUnit& GetUnitByIDConst( unit_id_t id ) const;
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const SOrder & GetOrderByIDConst( unit_id_t id ) const;
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inline const OrderUnitPairVector& GetOrderUnitPairs() const { return m_OrderUnitPairs; }
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// Get dimensions
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inline const uvector2& GetDimensions() const { return dimensions; }
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#include <limits> // std::numeric_limits
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#include "stdlib.h" // for size_t
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#define GAME_POS_FORMATTER "[%u,%u]"
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#define GAME_HEADER_FORMATTER "NAME:%s\nSIZE:" GAME_POS_FORMATTER "\nTURN:%u\nWALL:%s"
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#define GAME_HEADER_DELIMITER "~~~~\n"
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#define UNIT_FORMATTER "UNIT:%u pl:%u vs:%c dr:%c ps:" GAME_POS_FORMATTER
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// Type for a Player IDs
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enum class player_t : char
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{
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@ -1,33 +0,0 @@
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#include <string.h>
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#include "order.h"
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// Convert an order to a string
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std::string GetStringFromOrder(const SOrder & order )
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{
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static char buff[128];
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memset(buff,0,sizeof(buff));
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snprintf(buff,128, ORDER_FORMATTER,
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order.command,
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order.unit);
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return buff;
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}
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// Convert a string to an order
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SOrder GetOrderFromString( const std::string& order )
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{
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SOrder ret;
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|
||||
char corder;
|
||||
unsigned int unit;
|
||||
|
||||
sscanf(order.c_str(), ORDER_FORMATTER,
|
||||
&corder,
|
||||
&unit);
|
||||
|
||||
ret.command = (command_c)corder;
|
||||
ret.unit = unit;
|
||||
|
||||
return ret;
|
||||
}
|
|
@ -47,8 +47,4 @@ inline bool SOrder::operator== ( const SOrder & rhs ) const
|
|||
// Typedef a vector of orders
|
||||
typedef std::vector<SOrder> COrderVector;
|
||||
|
||||
// string <--> order conversion functions
|
||||
std::string GetStringFromOrder(const SOrder & order );
|
||||
SOrder GetOrderFromString( const std::string& order );
|
||||
|
||||
#endif //_ORDERS_H_
|
||||
|
|
|
@ -50,52 +50,6 @@ CUnit CUnit::GetUnitFromVis( unitvis_c vis )
|
|||
return unit;
|
||||
}
|
||||
|
||||
// Get a string descriptor of a unit
|
||||
std::string CUnit::GetStringFromUnit(const CUnit& unit )
|
||||
{
|
||||
static char buff[128];
|
||||
memset(buff,0,sizeof(buff));
|
||||
|
||||
snprintf(buff,128, UNIT_FORMATTER,
|
||||
unit.unit_id,
|
||||
(int)unit.player_id,
|
||||
unit.unit_vis,
|
||||
unit.dir,
|
||||
unit.pos.x,
|
||||
unit.pos.y );
|
||||
|
||||
return buff;
|
||||
}
|
||||
|
||||
// Get a unit from a string descriptor
|
||||
CUnit CUnit::GetUnitFromString(const std::string& unit )
|
||||
{
|
||||
CUnit ret;
|
||||
|
||||
unsigned int id;
|
||||
int player;
|
||||
char vis;
|
||||
char dir;
|
||||
unsigned int posx;
|
||||
unsigned int posy;
|
||||
|
||||
sscanf(unit.c_str(), UNIT_FORMATTER,
|
||||
&id,
|
||||
&player,
|
||||
&vis,
|
||||
&dir,
|
||||
&posx,
|
||||
&posy );
|
||||
|
||||
ret.unit_id = (unit_id_t)id;
|
||||
ret.player_id = (player_t) player;
|
||||
ret.unit_vis = (unitvis_c)vis;
|
||||
ret.dir = (dir_c)dir;
|
||||
ret.pos = uvector2(posx,posy);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Plain constructor
|
||||
CUnit::CUnit()
|
||||
: unit_id ( get_unique_unit_id() )
|
||||
|
|
|
@ -18,10 +18,6 @@ public:
|
|||
// Factory function for creating units from a visual
|
||||
static CUnit GetUnitFromVis( unitvis_c vis );
|
||||
|
||||
// Unit <--> string conversion functions
|
||||
static std::string GetStringFromUnit(const CUnit& unit );
|
||||
static CUnit GetUnitFromString(const std::string& unit );
|
||||
|
||||
// Constructor
|
||||
CUnit();
|
||||
|
||||
|
@ -59,6 +55,9 @@ public:
|
|||
dir_c TurnRight();
|
||||
dir_c TurnAround();
|
||||
|
||||
// Force set an ID
|
||||
inline void ForceSetID( unit_id_t id ) { unit_id = id; }
|
||||
|
||||
private:
|
||||
|
||||
// Update my visual must be called when setting direction
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef _VECTOR2_H_
|
||||
#define _VECTOR2_H_
|
||||
|
||||
#include "mathtypes.h"
|
||||
#include "gametypes.h"
|
||||
|
||||
struct uvector2;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue