Framework for movement and action orders, plus some better organisation of the test code

This commit is contained in:
Marc Di Luzio 2014-12-16 13:13:00 +00:00
parent 008739dee6
commit 72b35dbc06
5 changed files with 115 additions and 44 deletions

View file

@ -122,11 +122,31 @@ int CTTRTSGame::VerifyOrder( player_id_t player, const COrder& order )
// Simulate all movements
int CTTRTSGame::SimulateMovements()
{
// Grab all movement orders
COrderVector movements;
for ( COrderVector::const_iterator it = m_orders.begin(); it != m_orders.end(); it++ )
{
if( isMovementOrder(*it) )
movements.push_back(*it);
}
// Calculate movements
return 0;
}
// Simulate all actions
int CTTRTSGame::SimulateActions()
{
// Grab all action orders
COrderVector actions;
for ( COrderVector::const_iterator it = m_orders.begin(); it != m_orders.end(); it++ )
{
if( isActionOrder(*it) )
actions.push_back(*it);
}
// Calculate actions
return 0;
}

View file

@ -1,7 +1,9 @@
#include "orders.h"
#include "mathtypes.h"
// Convert an order to a string
std::string GetStringFromOrder( COrder& order )
std::string GetStringFromOrder(const COrder& order )
{
std::string ret;
ret += std::to_string(order.unit);
@ -12,8 +14,9 @@ std::string GetStringFromOrder( COrder& order )
}
// Convert a string to an order
COrder GetOrderFromString( std::string order )
COrder GetOrderFromString( const std::string& _order )
{
std::string order = _order;
COrder ret;
int pos = order.find(ORDER_DELIMITER);
@ -31,4 +34,26 @@ COrder GetOrderFromString( std::string order )
}
return ret;
}
bool isMovementOrder( const COrder& order )
{
const order_c c = order.order;
for ( unsigned int i = 0; i < _countof(sk_movementOrders); i++ )
{
if ( c == sk_movementOrders[i] )
return true;
}
return false;
}
bool isActionOrder( const COrder& order )
{
const order_c c = order.order;
for ( unsigned int i = 0; i < _countof(sk_actionOrders); i++ )
{
if ( c == sk_actionOrders[i] )
return true;
}
return false;
}

View file

@ -11,6 +11,20 @@
// Type for all orders ( as a char )
typedef char order_c;
// Movement orders
static const order_c sk_movementOrders[] =
{
'F', // Forward
};
// Action orders
static const order_c sk_actionOrders[] =
{
'L', // Left
'R', // Right
'A', // Attack
};
// Container for an order
struct COrder
{
@ -36,7 +50,10 @@ typedef std::vector<COrder> COrderVector;
// Order strings stored as simply "[unit id] [order char]"
// string <--> order conversion functions
std::string GetStringFromOrder( COrder& order );
COrder GetOrderFromString( std::string order );
std::string GetStringFromOrder(const COrder& order );
COrder GetOrderFromString( const std::string& order );
bool isMovementOrder( const COrder& order );
bool isActionOrder( const COrder& order );
#endif //_ORDERS_H_