Framework for movement and action orders, plus some better organisation of the test code
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008739dee6
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72b35dbc06
5 changed files with 115 additions and 44 deletions
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@ -122,11 +122,31 @@ int CTTRTSGame::VerifyOrder( player_id_t player, const COrder& order )
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// Simulate all movements
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int CTTRTSGame::SimulateMovements()
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{
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// Grab all movement orders
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COrderVector movements;
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for ( COrderVector::const_iterator it = m_orders.begin(); it != m_orders.end(); it++ )
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{
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if( isMovementOrder(*it) )
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movements.push_back(*it);
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}
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// Calculate movements
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return 0;
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}
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// Simulate all actions
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int CTTRTSGame::SimulateActions()
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{
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// Grab all action orders
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COrderVector actions;
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for ( COrderVector::const_iterator it = m_orders.begin(); it != m_orders.end(); it++ )
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{
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if( isActionOrder(*it) )
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actions.push_back(*it);
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}
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// Calculate actions
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return 0;
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}
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@ -1,7 +1,9 @@
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#include "orders.h"
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#include "mathtypes.h"
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// Convert an order to a string
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std::string GetStringFromOrder( COrder& order )
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std::string GetStringFromOrder(const COrder& order )
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{
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std::string ret;
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ret += std::to_string(order.unit);
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@ -12,8 +14,9 @@ std::string GetStringFromOrder( COrder& order )
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}
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// Convert a string to an order
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COrder GetOrderFromString( std::string order )
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COrder GetOrderFromString( const std::string& _order )
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{
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std::string order = _order;
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COrder ret;
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int pos = order.find(ORDER_DELIMITER);
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@ -32,3 +35,25 @@ COrder GetOrderFromString( std::string order )
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return ret;
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}
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bool isMovementOrder( const COrder& order )
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{
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const order_c c = order.order;
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for ( unsigned int i = 0; i < _countof(sk_movementOrders); i++ )
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{
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if ( c == sk_movementOrders[i] )
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return true;
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}
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return false;
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}
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bool isActionOrder( const COrder& order )
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{
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const order_c c = order.order;
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for ( unsigned int i = 0; i < _countof(sk_actionOrders); i++ )
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{
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if ( c == sk_actionOrders[i] )
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return true;
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}
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return false;
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}
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@ -11,6 +11,20 @@
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// Type for all orders ( as a char )
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typedef char order_c;
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// Movement orders
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static const order_c sk_movementOrders[] =
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{
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'F', // Forward
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};
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// Action orders
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static const order_c sk_actionOrders[] =
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{
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'L', // Left
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'R', // Right
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'A', // Attack
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};
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// Container for an order
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struct COrder
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{
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@ -36,7 +50,10 @@ typedef std::vector<COrder> COrderVector;
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// Order strings stored as simply "[unit id] [order char]"
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// string <--> order conversion functions
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std::string GetStringFromOrder( COrder& order );
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COrder GetOrderFromString( std::string order );
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std::string GetStringFromOrder(const COrder& order );
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COrder GetOrderFromString( const std::string& order );
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bool isMovementOrder( const COrder& order );
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bool isActionOrder( const COrder& order );
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#endif //_ORDERS_H_
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@ -3,6 +3,11 @@
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#include <limits> // std::numeric_limits
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#include "stdlib.h" // for size_t
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template<class T, size_t N>
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constexpr size_t _countof(T (&)[N]) { return N; }
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// Coordinate types
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typedef short coord_t;
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typedef unsigned short ucoord_t;
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@ -4,69 +4,73 @@
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#include "board.h"
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#include "orders.h"
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// Namespace for testing functions
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namespace tests
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const char* tests()
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{
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// print a board
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void debug_print( CBoard& b )
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{
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for ( unsigned int r = 0; r < b.rows; r++ )
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{
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for ( unsigned int c = 0; c < b.cols; c++ )
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{
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std::cout<<(char)(b.get(c,r));
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}
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std::cout<<std::endl;
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}
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}
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// Test the board data class
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void test_CBoard()
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{
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CBoard board = CBoard(10,5);
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std::cout<<"Blank board"<<std::endl;
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board.clear();
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debug_print(board);
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std::cout<<"Filled board"<<std::endl;
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board.fill(48);
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debug_print(board);
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}
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};
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// Main program entry point
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int main()
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{
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tests::test_CBoard();
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{
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std::cout<<"Basic V unit construction"<<std::endl;
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CUnitV myV;
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std::cout<<myV.getVisual()<<std::endl;
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if( myV.getVisual() != 'v' && myV.getVisual() != '<' && myV.getVisual() != '^' && myV.getVisual() != '>' )
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return "failed to properly create V unit";
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}
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{
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std::cout<<"CUnit factory V unit construction"<<std::endl;
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std::unique_ptr<CUnit> myV = CUnit::getUnitFromVis('v');
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if( myV->getVisual() != 'v' )
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std::cout<<"ERROR, failed to properly create V unit"<<std::endl;
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return "failed to properly create V unit";
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}
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{
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std::cout<<"COrder construction and conversion"<<std::endl;
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COrder order;
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order.order = 'F';
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order.unit = 10;
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std::string order_string = GetStringFromOrder(order);
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std::cout<<order_string<<std::endl;
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COrder order2 = GetOrderFromString(order_string);
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if ( order2 != order )
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std::cout<<"ERROR, failed order string conversion test"<<std::endl;
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return "failed order string conversion test";
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}
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{
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COrder order;
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order.order = 'F';
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if (!isMovementOrder(order) )
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return "Failed to detect a movement order";
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if (isActionOrder(order) )
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return "Wrongly detected an action order";
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}
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{
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COrder order;
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order.order = 'L';
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if (! isActionOrder(order) )
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return "Failed to detect a action order";
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if (isMovementOrder(order) )
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return "Wrongly detected an movement order";
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}
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return nullptr;
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}
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// Main program entry point
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int main()
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{
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std::cout<<"Running tests"<<std::endl;
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const char* res = tests();
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if( res )
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{
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std::cout<<"Tests failed - "<<res<<std::endl;
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return -1;
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}
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std::cout<<"Tests succeeded"<<std::endl;
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return 0;
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};
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