Player -> player_t

This commit is contained in:
mdiluzio 2014-12-21 11:14:01 +00:00
parent 9e44d5144b
commit 83020d9120
8 changed files with 49 additions and 49 deletions

View file

@ -30,7 +30,7 @@ CTTRTSGame& CTTRTSGame::operator=(CTTRTSGame&& game)
}
// Interpret a string of orders
int CTTRTSGame::IssueOrders( Player player, const std::string& _orders )
int CTTRTSGame::IssueOrders( player_t player, const std::string& _orders )
{
COrderVector orderVector;
@ -57,7 +57,7 @@ int CTTRTSGame::IssueOrders( Player player, const std::string& _orders )
}
// Issue orders by vector to the game
int CTTRTSGame::IssueOrders( Player player, const COrderVector& orders )
int CTTRTSGame::IssueOrders( player_t player, const COrderVector& orders )
{
// verify all the orders
for ( auto order : orders )
@ -71,7 +71,7 @@ int CTTRTSGame::IssueOrders( Player player, const COrderVector& orders )
}
// Issue a single order
int CTTRTSGame::IssueOrder( Player player, const SOrder & order )
int CTTRTSGame::IssueOrder( player_t player, const SOrder & order )
{
// Verify the order
if ( VerifyOrder(player,order) )
@ -366,7 +366,7 @@ int CTTRTSGame::AddUnits( CUnitVector&& units )
}
// Verify any order
int CTTRTSGame::VerifyOrder( Player player, const SOrder & order ) const
int CTTRTSGame::VerifyOrder( player_t player, const SOrder & order ) const
{
int ret = 1;
@ -435,9 +435,9 @@ CUnit& CTTRTSGame::GetUnitByID( unit_id_t id )
}
// Get a vector of the players in the current game
std::vector<Player> CTTRTSGame::GetPlayers() const
std::vector<player_t> CTTRTSGame::GetPlayers() const
{
std::vector<Player> players;
std::vector<player_t> players;
players.reserve(GetNumUnits());
// Grab all players
@ -454,10 +454,10 @@ std::vector<Player> CTTRTSGame::GetPlayers() const
}
// Check if we have a win state
Player CTTRTSGame::CheckForWin() const
player_t CTTRTSGame::CheckForWin() const
{
// Array of units for each Player
unsigned int units[(int) Player::NUM_INVALID];
unsigned int units[(int) player_t::NUM_INVALID];
memset(units,0,sizeof(units));
// Count up all the units for each Player
@ -468,21 +468,21 @@ Player CTTRTSGame::CheckForWin() const
}
// Default winning Player to invalid (no win)
Player winningPlayer = Player::NUM_INVALID;
player_t winningPlayer = player_t::NUM_INVALID;
// For each of the players
for ( unsigned int i = 0; i < _countof(units); i++ )
{
// if there are still units in this Player, and the winning Player hasn't been set
if( units[i] > 0 && winningPlayer == Player::NUM_INVALID )
if( units[i] > 0 && winningPlayer == player_t::NUM_INVALID )
{
winningPlayer = (Player)i;
winningPlayer = (player_t)i;
}
// Otherwise, if there are units in this Player and the winning Player HAS been set
else if ( units[i] > 0 )
{
// Set back to invalid and break out of the loop
winningPlayer = Player::NUM_INVALID;
winningPlayer = player_t::NUM_INVALID;
break;
}
}