Player -> player_t
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8 changed files with 49 additions and 49 deletions
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@ -33,15 +33,15 @@ public:
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// Check for a win, returns invalid for no win state reached
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// Note: this function will return invalid a draw was reached
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// best practice would be to call with GetNumUnits() == 0
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Player CheckForWin() const;
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player_t CheckForWin() const;
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// Get the game information as a string
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std::string GetStateAsString() const;
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// Issue orders to the game, returns non-zero if orders are incorrect
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int IssueOrders( Player player, const std::string& orders );
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int IssueOrders( Player player, const COrderVector& orders );
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int IssueOrder( Player player, const SOrder & order );
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int IssueOrders( player_t player, const std::string& orders );
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int IssueOrders( player_t player, const COrderVector& orders );
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int IssueOrder( player_t player, const SOrder & order );
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// Add a units to the game, nonzero return value indicates error
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int AddUnit( CUnit&& unit );
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@ -71,7 +71,7 @@ public:
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inline int GetTurn() const { return turn; }
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// Get a vector of the players in the current game
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std::vector<Player> GetPlayers() const;
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std::vector<player_t> GetPlayers() const;
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private:
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@ -79,7 +79,7 @@ private:
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static bool CheckForPassThrough( const CUnit& one, const CUnit& two );
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// Verify any order or position - non-zero is error
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int VerifyOrder( Player player, const SOrder & order ) const;
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int VerifyOrder( player_t player, const SOrder & order ) const;
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int VerifyPos( uvector2 vec ) const;
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// Get a units new position after an order
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