Player -> player_t

This commit is contained in:
mdiluzio 2014-12-21 11:14:01 +00:00
parent 9e44d5144b
commit 83020d9120
8 changed files with 49 additions and 49 deletions

View file

@ -36,7 +36,7 @@ const char* tests()
{
CUnit unit1;
unit1.SetFromVisual('v');
unit1.SetPlayer(Player::Green);
unit1.SetPlayer(player_t::Green);
unit1.SetPos(uvector2(5, 10));
std::string unit1Desc = CUnit::GetStringFromUnit(unit1);
@ -82,7 +82,7 @@ const char* tests()
{
CUnit unit = CUnit::GetUnitFromVis('^');
unit.SetPos({2, 2});
unit.SetPlayer(Player::Red);
unit.SetPlayer(player_t::Red);
game.AddUnit(std::move(unit));
}
@ -90,7 +90,7 @@ const char* tests()
{
CUnit unit = CUnit::GetUnitFromVis('^');
unit.SetPos({2, 2});
unit.SetPlayer(Player::Red);
unit.SetPlayer(player_t::Red);
if( !game.AddUnit(std::move(unit)) )
return "Game should have rejected unit placed on the same spot";
@ -109,7 +109,7 @@ const char* tests()
SOrder order;
unit.SetPos({2, 2});
unit.SetPlayer(Player::Red);
unit.SetPlayer(player_t::Red);
if ( game.AddUnit(std::move(unit)) )
return "Game failed to add valid unit";
@ -117,7 +117,7 @@ const char* tests()
order.unit = id;
order.command = command_c::F;
if( game.IssueOrder(Player::Red,order) )
if( game.IssueOrder(player_t::Red,order) )
return "Game failed to issue valid order";
if (game.SimulateToNextTurn() )
@ -140,7 +140,7 @@ const char* tests()
SOrder order;
unit.SetPos({0, 0});
unit.SetPlayer(Player::Blue);
unit.SetPlayer(player_t::Blue);
if ( game.AddUnit(std::move(unit)) )
return "Game failed to add valid unit";
@ -148,14 +148,14 @@ const char* tests()
order.unit = id;
order.command = command_c::A;
if( game.IssueOrder(Player::Blue,order) )
if( game.IssueOrder(player_t::Blue,order) )
return "Game failed to issue valid order";
}
{
CUnit unit = CUnit::GetUnitFromVis('<');
unit.SetPos({1, 0});
unit.SetPlayer(Player::Red);
unit.SetPlayer(player_t::Red);
if ( game.AddUnit(std::move(unit)) )
return "Game failed to add valid unit";
@ -172,7 +172,7 @@ const char* tests()
if (game.GetUnitByIndex(0).GetID() != id )
return "Game killed the wrong unit";
if ( game.CheckForWin() != Player::Blue )
if ( game.CheckForWin() != player_t::Blue )
return "Game failed to recognise a win for the right Player";
std::string game_string = game.GetStateAsString();