Use snprintf and sscanf instead of std::string tomfoolery

Rename order_c to command_c for better readability
This commit is contained in:
Marc Di Luzio 2014-12-16 13:13:02 +00:00
parent b77411121a
commit 8a486fdd40
6 changed files with 71 additions and 127 deletions

View file

@ -84,10 +84,10 @@ uvector2 CTTRTSGame::GetNewPosition( const OrderUnitPair& pair ) const
{
// Grab the order
switch ( pair.order.order )
switch ( pair.order.command)
{
// For forward orders, grab in front
case order_c::F:
case command_c::F:
return pair.unit.getInFront();
break;
// For all other orders, just grab the old position
@ -105,9 +105,9 @@ int CTTRTSGame::SimulateToNextTurn()
// Attempt all movement orders
for ( OrderUnitPair& pair : m_OrderUnitPairs )
{
switch ( pair.order.order )
switch ( pair.order.command)
{
case order_c::F:
case command_c::F:
{
// Verify new unit position will be on the board
uvector2 newpos = GetNewPosition(pair);
@ -147,9 +147,9 @@ int CTTRTSGame::SimulateToNextTurn()
// Attempt all actions
for ( OrderUnitPair& pair : m_OrderUnitPairs )
{
switch ( pair.order.order )
switch ( pair.order.command)
{
case order_c::A:
case command_c::A:
{
// Verify that there's a unit in front to attack
uvector2 infront = pair.unit.getInFront();
@ -168,14 +168,14 @@ int CTTRTSGame::SimulateToNextTurn()
}
}
break;
case order_c::L:
case command_c::L:
{
// Simply turn left
pair.unit.turnLeft();
pair.order = COrder();
}
break;
case order_c::R:
case command_c::R:
{
// Simply turn right
pair.unit.turnRight();

View file

@ -1,3 +1,4 @@
#include <string.h>
#include "orders.h"
#include "mathtypes.h"
@ -5,33 +6,30 @@
// Convert an order to a string
std::string GetStringFromOrder(const COrder& order )
{
std::string ret;
ret += "O:";
ret += (char)order.order;
ret += " U:";
ret += std::to_string(order.unit);
static char buff[128];
memset(buff,0,sizeof(buff));
return ret;
snprintf(buff,128, ORDER_FORMATTER,
order.command,
order.unit);
return buff;
}
// Convert a string to an order
COrder GetOrderFromString( const std::string& _order )
COrder GetOrderFromString( const std::string& order )
{
std::string order = _order;
COrder ret;
if( order.substr(0, 2) != "O:" )
return COrder();
order.erase(0, 2); // Erase the O: prefix
char corder;
unsigned int unit;
ret.order = (order_c)order[0]; // Grab single char oder
order.erase(0, 2); // Erase the order and a space
sscanf(order.c_str(), ORDER_FORMATTER,
&corder,
&unit);
if( order.substr(0, 2) != "U:" )
return COrder();
order.erase(0, 2); // Erase the U: prefix
ret.unit = (unit_id_t)atoi( order.c_str() ); // Grab the unit ID
ret.command = (command_c)corder;
ret.unit = unit;
return ret;
}

View file

@ -7,7 +7,7 @@
#include "gametypes.h"
// Type for all orders ( as a char )
enum class order_c : char
enum class command_c : char
{
F = 'F',
L = 'L',
@ -22,14 +22,14 @@ struct COrder
// Base constructor makes invalid order
COrder()
: unit ( unit_id_invalid )
, order ( order_c::NUM_INVALID )
, command( command_c::NUM_INVALID )
{}
// Unit order is for
unit_id_t unit;
// Order command issued
order_c order;
command_c command;
// Basic operators
inline bool operator==( const COrder& rhs ) const;
@ -39,13 +39,14 @@ struct COrder
// Simple == operator
inline bool COrder::operator== ( const COrder& rhs ) const
{
return ( unit == rhs.unit ) && ( order == rhs.order );
return ( unit == rhs.unit ) && ( command == rhs.command);
}
// Typedef a vector of orders
typedef std::vector<COrder> COrderVector;
// Order strings stored as simply "O:[order char] U:[unit id]"
#define ORDER_FORMATTER "ORDER co:%c un:%u"
// string <--> order conversion functions
std::string GetStringFromOrder(const COrder& order );
COrder GetOrderFromString( const std::string& order );

View file

@ -1,3 +1,4 @@
#include <string.h>
#include "unit.h"
#include <map> // for std::map
@ -38,108 +39,53 @@ CUnit GetUnitFromVis( unitVis_c vis )
}
// Get a string descriptor of a unit
// "U:[unit_id] T:[team_id] P:[player_id] V:[unit_vis] D:[dir] POS:[pos.x],[pos.y]"
// "U id:[unit_id] team:[team_id] player:[player_id] vis:[unit_vis] dir:[dir] pos:[pos.x],[pos.y]"
std::string GetStringFromUnit(const CUnit& unit )
{
std::string ret;
ret += "U:";
ret += std::to_string(unit.getID());
ret += " T:";
ret += std::to_string((int)unit.getTeam());
ret += " P:";
ret += std::to_string(unit.getPlayer());
ret += " V:";
ret += (char)unit.getVisual();
ret += " D:";
ret += (char)unit.getDir();
ret += " POS:";
ret += std::to_string(unit.getPos().x);
ret += ",";
ret += std::to_string(unit.getPos().y);
static char buff[128];
memset(buff,0,sizeof(buff));
return ret;
snprintf(buff,128, UNIT_FORMATTER,
unit.getID(),
(int)unit.getTeam(),
unit.getPlayer(),
unit.getVisual(),
unit.getDir(),
unit.getPos().x,
unit.getPos().y );
return buff;
}
// Get a unit from a string descriptor
// "U:[unit_id] T:[team_id] P:[player_id] V:[unit_vis] D:[dir] POS:[pos.x],[pos.y]"
CUnit GetUnitFromString(const std::string& _unit )
// "U id:[unit_id] team:[team_id] player:[player_id] vis:[unit_vis] dir:[dir] pos:[pos.x],[pos.y]"
CUnit GetUnitFromString(const std::string& unit )
{
std::string unit = _unit;
CUnit ret;
size_t pos;
// UNIT ID
if( unit.substr(0, 2) != "U:" )
return CUnit();
unit.erase(0, 2); // Erase the U: prefix
unsigned int id;
int team;
unsigned int player;
char vis;
char dir;
unsigned int posx;
unsigned int posy;
pos = unit.find(' ');
if( pos == std::string::npos )
return CUnit();
sscanf(unit.c_str(), UNIT_FORMATTER,
&id,
&team,
&player,
&vis,
&dir,
&posx,
&posy );
const unit_id_t id = (unit_id_t)atoi( unit.substr(0,pos).c_str() ); // Grab the ID
ret.setIDForced( id ); // Force set the ID
unit.erase(0, pos+1); // Erase the ID and a space
// TEAM
if( unit.substr(0, 2) != "T:" )
return CUnit();
unit.erase(0, 2); // Erase the T: prefix
pos = unit.find(' ');
if( pos == std::string::npos )
return CUnit();
const Team team = (Team)atoi( unit.substr(0,pos).c_str() ); // Grab the ID
ret.setTeam( team ); // Force set the ID
unit.erase(0, pos+1); // Erase the team and a space
// PLAYER
if( unit.substr(0, 2) != "P:" )
return CUnit();
unit.erase(0, 2); // Erase the P: prefix
pos = unit.find(' ');
if( pos == std::string::npos )
return CUnit();
const player_id_t player = (player_id_t)atoi( unit.substr(0,pos).c_str() ); // Grab the ID
ret.setPlayer( player ); // Force set the ID
unit.erase(0, pos+1); // Erase the player and a space
// VISUAL
if( unit.substr(0, 2) != "V:" )
return CUnit();
unit.erase(0, 2); // Erase the W: prefix
unitVis_c vis = unit[0];
ret.setVisual(vis);
unit.erase(0, 2); // Erase the vis and a space
// DIRECTION
if( unit.substr(0, 2) != "D:" )
return CUnit();
unit.erase(0, 2); // Erase the D: prefix
dir_t dir = (dir_t)unit[0];
ret.setDir(dir);
unit.erase(0, 2); // Erase the ID and a space
// POSITION
if( unit.substr(0, 4) != "POS:" )
return CUnit();
unit.erase(0, 4); // Erase the Pos: prefix
pos = unit.find(',');
if( pos == std::string::npos )
return CUnit();
uvector2 upos;
upos.x = (ucoord_t)atoi( unit.substr(0,pos).c_str() ); // Grab the x
unit.erase(0, pos+1); // Erase the x and the comma
upos.y = (ucoord_t)atoi( unit.c_str() ); // Grab the y from what's left
ret.setPos( upos ); //Set the position
ret.setIDForced((unit_id_t)id);
ret.setTeam((Team)team);
ret.setPlayer((player_id_t)player);
ret.setVisual((unitVis_c)vis);
ret.setDir((dir_t)dir);
ret.setPos(uvector2(posx,posy));
return ret;
}

View file

@ -99,9 +99,8 @@ inline bool CUnit::valid() const
// Factory function for creating units from a visual
CUnit GetUnitFromVis( unitVis_c vis );
// Units strings stored as
// "U:[unit_id] T:[team_id] P:[player_id] V:[unit_vis] D:[dir] POS:[pos.x],[pos.y]"
// Unit <--> string conversion functions
#define UNIT_FORMATTER "UNIT id:%u tm:%u pl:%u vs:%c dr:%c ps:%u,%u"
std::string GetStringFromUnit(const CUnit& unit );
CUnit GetUnitFromString(const std::string& unit );

View file

@ -58,7 +58,7 @@ const char* tests()
// Test if we can successfully convert orders back and forth
{
COrder order;
order.order = order_c::F;
order.command = command_c::F;
order.unit = 10;
std::string order_string = GetStringFromOrder(order);
COrder order2 = GetOrderFromString(order_string);
@ -120,7 +120,7 @@ const char* tests()
return "Game failed to add valid unit";
order.unit = id;
order.order = order_c::F;
order.command = command_c::F;
if( game.IssueOrder(0,order) )
return "Game failed to issue valid order";
@ -151,7 +151,7 @@ const char* tests()
return "Game failed to add valid unit";
order.unit = id;
order.order = order_c::A;
order.command = command_c::A;
if( game.IssueOrder(0,order) )
return "Game failed to issue valid order";