Use snprintf and sscanf instead of std::string tomfoolery

Rename order_c to command_c for better readability
This commit is contained in:
Marc Di Luzio 2014-12-16 13:13:02 +00:00
parent b77411121a
commit 8a486fdd40
6 changed files with 71 additions and 127 deletions

View file

@ -1,3 +1,4 @@
#include <string.h>
#include "unit.h"
#include <map> // for std::map
@ -38,108 +39,53 @@ CUnit GetUnitFromVis( unitVis_c vis )
}
// Get a string descriptor of a unit
// "U:[unit_id] T:[team_id] P:[player_id] V:[unit_vis] D:[dir] POS:[pos.x],[pos.y]"
// "U id:[unit_id] team:[team_id] player:[player_id] vis:[unit_vis] dir:[dir] pos:[pos.x],[pos.y]"
std::string GetStringFromUnit(const CUnit& unit )
{
std::string ret;
ret += "U:";
ret += std::to_string(unit.getID());
ret += " T:";
ret += std::to_string((int)unit.getTeam());
ret += " P:";
ret += std::to_string(unit.getPlayer());
ret += " V:";
ret += (char)unit.getVisual();
ret += " D:";
ret += (char)unit.getDir();
ret += " POS:";
ret += std::to_string(unit.getPos().x);
ret += ",";
ret += std::to_string(unit.getPos().y);
static char buff[128];
memset(buff,0,sizeof(buff));
return ret;
snprintf(buff,128, UNIT_FORMATTER,
unit.getID(),
(int)unit.getTeam(),
unit.getPlayer(),
unit.getVisual(),
unit.getDir(),
unit.getPos().x,
unit.getPos().y );
return buff;
}
// Get a unit from a string descriptor
// "U:[unit_id] T:[team_id] P:[player_id] V:[unit_vis] D:[dir] POS:[pos.x],[pos.y]"
CUnit GetUnitFromString(const std::string& _unit )
// "U id:[unit_id] team:[team_id] player:[player_id] vis:[unit_vis] dir:[dir] pos:[pos.x],[pos.y]"
CUnit GetUnitFromString(const std::string& unit )
{
std::string unit = _unit;
CUnit ret;
size_t pos;
// UNIT ID
if( unit.substr(0, 2) != "U:" )
return CUnit();
unit.erase(0, 2); // Erase the U: prefix
unsigned int id;
int team;
unsigned int player;
char vis;
char dir;
unsigned int posx;
unsigned int posy;
pos = unit.find(' ');
if( pos == std::string::npos )
return CUnit();
sscanf(unit.c_str(), UNIT_FORMATTER,
&id,
&team,
&player,
&vis,
&dir,
&posx,
&posy );
const unit_id_t id = (unit_id_t)atoi( unit.substr(0,pos).c_str() ); // Grab the ID
ret.setIDForced( id ); // Force set the ID
unit.erase(0, pos+1); // Erase the ID and a space
// TEAM
if( unit.substr(0, 2) != "T:" )
return CUnit();
unit.erase(0, 2); // Erase the T: prefix
pos = unit.find(' ');
if( pos == std::string::npos )
return CUnit();
const Team team = (Team)atoi( unit.substr(0,pos).c_str() ); // Grab the ID
ret.setTeam( team ); // Force set the ID
unit.erase(0, pos+1); // Erase the team and a space
// PLAYER
if( unit.substr(0, 2) != "P:" )
return CUnit();
unit.erase(0, 2); // Erase the P: prefix
pos = unit.find(' ');
if( pos == std::string::npos )
return CUnit();
const player_id_t player = (player_id_t)atoi( unit.substr(0,pos).c_str() ); // Grab the ID
ret.setPlayer( player ); // Force set the ID
unit.erase(0, pos+1); // Erase the player and a space
// VISUAL
if( unit.substr(0, 2) != "V:" )
return CUnit();
unit.erase(0, 2); // Erase the W: prefix
unitVis_c vis = unit[0];
ret.setVisual(vis);
unit.erase(0, 2); // Erase the vis and a space
// DIRECTION
if( unit.substr(0, 2) != "D:" )
return CUnit();
unit.erase(0, 2); // Erase the D: prefix
dir_t dir = (dir_t)unit[0];
ret.setDir(dir);
unit.erase(0, 2); // Erase the ID and a space
// POSITION
if( unit.substr(0, 4) != "POS:" )
return CUnit();
unit.erase(0, 4); // Erase the Pos: prefix
pos = unit.find(',');
if( pos == std::string::npos )
return CUnit();
uvector2 upos;
upos.x = (ucoord_t)atoi( unit.substr(0,pos).c_str() ); // Grab the x
unit.erase(0, pos+1); // Erase the x and the comma
upos.y = (ucoord_t)atoi( unit.c_str() ); // Grab the y from what's left
ret.setPos( upos ); //Set the position
ret.setIDForced((unit_id_t)id);
ret.setTeam((Team)team);
ret.setPlayer((player_id_t)player);
ret.setVisual((unitVis_c)vis);
ret.setDir((dir_t)dir);
ret.setPos(uvector2(posx,posy));
return ret;
}