Some initial game board code, really simple
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65
game/game.cpp
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65
game/game.cpp
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#include "game.h"
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// ----------------------------------------------
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// Default constructor for the board
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CBoardData::CBoardData( unsigned int c, unsigned int r )
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: cols ( c )
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, rows ( r )
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, total ( rows * cols )
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{
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board = new square_t[total];
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fill(square_invalid);
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}
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CBoardData::~CBoardData()
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{
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delete[] board;
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}
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// Clear the board
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void CBoardData::clear()
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{
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fill(square_empty);
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}
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// Fill the board
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void CBoardData::fill(square_t v)
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{
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std::fill(board,board+total,v);
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}
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// print get a slot on the board
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CBoardData::square_t CBoardData::get( unsigned int c, unsigned int r ) const
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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return board[r*c];
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}
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// print a board
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void CBoardData::print() const
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{
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for ( unsigned int r = 0; r < rows; r++ )
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{
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for ( unsigned int c = 0; c < cols; c++ )
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{
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std::cout<<board[r*c];
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}
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std::cout<<std::endl;
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}
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}
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// Test the board data class
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void tests::test_CBoardData()
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{
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CBoardData board = CBoardData(20,10);
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std::cout<<"Blank board"<<std::endl;
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board.clear();
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board.print();
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std::cout<<"Filled board"<<std::endl;
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board.fill(48);
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board.print();
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}
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