Rename all usages of Team to Player

This was confusingly inconsistent in the codebase.
fixes #7
This commit is contained in:
mdiluzio 2014-12-21 11:04:26 +00:00
parent d4f9470704
commit 9e44d5144b
9 changed files with 98 additions and 100 deletions

View file

@ -30,7 +30,7 @@ CTTRTSGame& CTTRTSGame::operator=(CTTRTSGame&& game)
}
// Interpret a string of orders
int CTTRTSGame::IssueOrders( Team team, const std::string& _orders )
int CTTRTSGame::IssueOrders( Player player, const std::string& _orders )
{
COrderVector orderVector;
@ -53,17 +53,17 @@ int CTTRTSGame::IssueOrders( Team team, const std::string& _orders )
}
// Call our add order by vector method
return IssueOrders(team,orderVector);
return IssueOrders(player,orderVector);
}
// Issue orders by vector to the game
int CTTRTSGame::IssueOrders( Team team, const COrderVector& orders )
int CTTRTSGame::IssueOrders( Player player, const COrderVector& orders )
{
// verify all the orders
for ( auto order : orders )
{
// If any order returns non-zero, back out
if ( IssueOrder(team,order) )
if ( IssueOrder(player,order) )
return 1;
}
@ -71,10 +71,10 @@ int CTTRTSGame::IssueOrders( Team team, const COrderVector& orders )
}
// Issue a single order
int CTTRTSGame::IssueOrder( Team team, const SOrder & order )
int CTTRTSGame::IssueOrder( Player player, const SOrder & order )
{
// Verify the order
if ( VerifyOrder(team,order) )
if ( VerifyOrder(player,order) )
return 1;
// Get the right unit for the order
@ -366,7 +366,7 @@ int CTTRTSGame::AddUnits( CUnitVector&& units )
}
// Verify any order
int CTTRTSGame::VerifyOrder( Team team, const SOrder & order ) const
int CTTRTSGame::VerifyOrder( Player player, const SOrder & order ) const
{
int ret = 1;
@ -378,7 +378,7 @@ int CTTRTSGame::VerifyOrder( Team team, const SOrder & order ) const
{
// Accept if we have the unit
if (pair.unit.GetID() == unitID
&& pair.unit.GetTeam() == team )
&& pair.unit.GetPlayer() == player)
{
ret = 0;
break;
@ -434,60 +434,60 @@ CUnit& CTTRTSGame::GetUnitByID( unit_id_t id )
return invalid_unit;
}
// Get a vector of the teams in the current game
std::vector<Team> CTTRTSGame::GetTeams() const
// Get a vector of the players in the current game
std::vector<Player> CTTRTSGame::GetPlayers() const
{
std::vector<Team> teams;
teams.reserve(GetNumUnits());
std::vector<Player> players;
players.reserve(GetNumUnits());
// Grab all teams
// Grab all players
for ( const SOrderUnitPair & pair : m_OrderUnitPairs )
{
teams.push_back(pair.unit.GetTeam());
players.push_back(pair.unit.GetPlayer());
}
// Remove dupes
std::sort( teams.begin(), teams.end() );
teams.erase( std::unique( teams.begin(), teams.end() ), teams.end() );
std::sort( players.begin(), players.end() );
players.erase( std::unique( players.begin(), players.end() ), players.end() );
return teams;
return players;
}
// Check if we have a win state
Team CTTRTSGame::CheckForWin() const
Player CTTRTSGame::CheckForWin() const
{
// Array of units for each Team
unsigned int units[(int) Team::NUM_INVALID];
// Array of units for each Player
unsigned int units[(int) Player::NUM_INVALID];
memset(units,0,sizeof(units));
// Count up all the units for each Team
// Count up all the units for each Player
for ( const SOrderUnitPair & pair : m_OrderUnitPairs )
{
const int team = (int) pair.unit.GetTeam();
units[team] += 1;
const int player = (int) pair.unit.GetPlayer();
units[player] += 1;
}
// Default winning Team to invalid (no win)
Team winningTeam = Team::NUM_INVALID;
// Default winning Player to invalid (no win)
Player winningPlayer = Player::NUM_INVALID;
// For each of the teams
// For each of the players
for ( unsigned int i = 0; i < _countof(units); i++ )
{
// if there are still units in this Team, and the winning Team hasn't been set
if( units[i] > 0 && winningTeam == Team::NUM_INVALID )
// if there are still units in this Player, and the winning Player hasn't been set
if( units[i] > 0 && winningPlayer == Player::NUM_INVALID )
{
winningTeam = (Team)i;
winningPlayer = (Player)i;
}
// Otherwise, if there are units in this Team and the winning Team HAS been set
// Otherwise, if there are units in this Player and the winning Player HAS been set
else if ( units[i] > 0 )
{
// Set back to invalid and break out of the loop
winningTeam = Team::NUM_INVALID;
winningPlayer = Player::NUM_INVALID;
break;
}
}
return winningTeam;
return winningPlayer;
}
// Get the game information as a string