Rename all usages of Team to Player

This was confusingly inconsistent in the codebase.
fixes #7
This commit is contained in:
mdiluzio 2014-12-21 11:04:26 +00:00
parent d4f9470704
commit 9e44d5144b
9 changed files with 98 additions and 100 deletions

View file

@ -33,15 +33,15 @@ public:
// Check for a win, returns invalid for no win state reached
// Note: this function will return invalid a draw was reached
// best practice would be to call with GetNumUnits() == 0
Team CheckForWin() const;
Player CheckForWin() const;
// Get the game information as a string
std::string GetStateAsString() const;
// Issue orders to the game, returns non-zero if orders are incorrect
int IssueOrders( Team team, const std::string& orders );
int IssueOrders( Team team, const COrderVector& orders );
int IssueOrder( Team team, const SOrder & order );
int IssueOrders( Player player, const std::string& orders );
int IssueOrders( Player player, const COrderVector& orders );
int IssueOrder( Player player, const SOrder & order );
// Add a units to the game, nonzero return value indicates error
int AddUnit( CUnit&& unit );
@ -70,8 +70,8 @@ public:
inline int SetTurn( int in ) { return (turn = in); }
inline int GetTurn() const { return turn; }
// Get a vector of the teams in the current game
std::vector<Team> GetTeams() const;
// Get a vector of the players in the current game
std::vector<Player> GetPlayers() const;
private:
@ -79,7 +79,7 @@ private:
static bool CheckForPassThrough( const CUnit& one, const CUnit& two );
// Verify any order or position - non-zero is error
int VerifyOrder( Team team, const SOrder & order ) const;
int VerifyOrder( Player player, const SOrder & order ) const;
int VerifyPos( uvector2 vec ) const;
// Get a units new position after an order