Rename all usages of Team to Player
This was confusingly inconsistent in the codebase. fixes #7
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9 changed files with 98 additions and 100 deletions
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@ -7,7 +7,7 @@
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#include "gametypes.h"
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#include "vector2.h"
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#define UNIT_FORMATTER "UNIT:%u tm:%u vs:%c dr:%c ps:[%u,%u]"
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#define UNIT_FORMATTER "UNIT:%u pl:%u vs:%c dr:%c ps:[%u,%u]"
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// force a reset of the unit ID value
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void __forceResetCUnitID();
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@ -36,14 +36,14 @@ public:
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// Getters for all the members
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inline const unit_id_t& GetID() const { return unit_id; }
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inline const Team & GetTeam() const { return team_id; }
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inline const unitvis_c & GetVisual() const { return unit_vis; }
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inline const Player & GetPlayer() const { return player_id; }
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inline const unitvis_c & GetVisual() const { return unit_vis; }
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inline const dir_t& GetDir() const { return dir; }
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inline const uvector2& GetPos() const { return pos; }
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// Set
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inline Team SetTeam(const Team &v) { return (team_id = v); }
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inline unitvis_c SetVisual(const unitvis_c &v) { return ( unit_vis = v ); }
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inline Player SetPlayer(const Player &v) { return (player_id = v); }
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inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); }
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inline dir_t SetDir(const dir_t &v) { return (dir = v); }
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inline void SetPos(const uvector2 &v) { pos = v; }
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@ -70,10 +70,10 @@ private:
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unit_id_t unit_id;
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// Visual
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unitvis_c unit_vis;
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unitvis_c unit_vis;
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// Team ID
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Team team_id;
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// Player ID
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Player player_id;
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// Direction
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dir_t dir;
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@ -90,7 +90,7 @@ typedef std::vector< unit_id_t > CUnitIDVector;
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inline bool CUnit::Valid() const
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{
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return (unit_id != unit_id_invalid )
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&& (team_id != Team::NUM_INVALID )
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&& (player_id != Player::NUM_INVALID )
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&& (unit_vis != unitvis_invalid);
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}
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