Rename all usages of Team to Player

This was confusingly inconsistent in the codebase.
fixes #7
This commit is contained in:
mdiluzio 2014-12-21 11:04:26 +00:00
parent d4f9470704
commit 9e44d5144b
9 changed files with 98 additions and 100 deletions

View file

@ -7,7 +7,7 @@
#include "gametypes.h"
#include "vector2.h"
#define UNIT_FORMATTER "UNIT:%u tm:%u vs:%c dr:%c ps:[%u,%u]"
#define UNIT_FORMATTER "UNIT:%u pl:%u vs:%c dr:%c ps:[%u,%u]"
// force a reset of the unit ID value
void __forceResetCUnitID();
@ -36,14 +36,14 @@ public:
// Getters for all the members
inline const unit_id_t& GetID() const { return unit_id; }
inline const Team & GetTeam() const { return team_id; }
inline const unitvis_c & GetVisual() const { return unit_vis; }
inline const Player & GetPlayer() const { return player_id; }
inline const unitvis_c & GetVisual() const { return unit_vis; }
inline const dir_t& GetDir() const { return dir; }
inline const uvector2& GetPos() const { return pos; }
// Set
inline Team SetTeam(const Team &v) { return (team_id = v); }
inline unitvis_c SetVisual(const unitvis_c &v) { return ( unit_vis = v ); }
inline Player SetPlayer(const Player &v) { return (player_id = v); }
inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); }
inline dir_t SetDir(const dir_t &v) { return (dir = v); }
inline void SetPos(const uvector2 &v) { pos = v; }
@ -70,10 +70,10 @@ private:
unit_id_t unit_id;
// Visual
unitvis_c unit_vis;
unitvis_c unit_vis;
// Team ID
Team team_id;
// Player ID
Player player_id;
// Direction
dir_t dir;
@ -90,7 +90,7 @@ typedef std::vector< unit_id_t > CUnitIDVector;
inline bool CUnit::Valid() const
{
return (unit_id != unit_id_invalid )
&& (team_id != Team::NUM_INVALID )
&& (player_id != Player::NUM_INVALID )
&& (unit_vis != unitvis_invalid);
}