Rename all usages of Team to Player
This was confusingly inconsistent in the codebase. fixes #7
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9 changed files with 98 additions and 100 deletions
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@ -3,11 +3,11 @@
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#include <iostream>
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#include <fstream>
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void AddUnitToGame( Team team, char vis, uvector2 vec, CTTRTSGame& game )
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void AddUnitToGame( Player player, char vis, uvector2 vec, CTTRTSGame& game )
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{
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CUnit unit = CUnit::GetUnitFromVis(vis);
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unit.SetPos(vec);
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unit.SetTeam(team);
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unit.SetPlayer(player);
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game.AddUnit(std::move(unit));
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}
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@ -28,10 +28,10 @@ int main()
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CTTRTSGame game(6, 6);
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game.SetName("Tiny2v2");
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AddUnitToGame( Team::Red, '<', uvector2(4, 2), game);
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AddUnitToGame( Team::Red, '<', uvector2(4, 4), game);
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AddUnitToGame( Team::Green, '>', uvector2(1, 1), game);
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AddUnitToGame( Team::Green, '>', uvector2(1, 3), game);
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AddUnitToGame( Player::Red, '<', uvector2(4, 2), game);
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AddUnitToGame( Player::Red, '<', uvector2(4, 4), game);
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AddUnitToGame( Player::Green, '>', uvector2(1, 1), game);
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AddUnitToGame( Player::Green, '>', uvector2(1, 3), game);
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OutputGame(std::move(game));
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}
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@ -42,9 +42,9 @@ int main()
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game.SetName("Big2v2");
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for ( ucoord_t y : { 2,4,6,8,10 } )
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AddUnitToGame( Team::Red, '<', uvector2(18, y), game);
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AddUnitToGame( Player::Red, '<', uvector2(18, y), game);
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for ( ucoord_t y : { 1,3,5,7,9 } )
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AddUnitToGame( Team::Green, '>', uvector2(1, y), game);
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AddUnitToGame( Player::Green, '>', uvector2(1, y), game);
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OutputGame(std::move(game));
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@ -56,13 +56,13 @@ int main()
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game.SetName("Chess");
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for ( ucoord_t y : { 1,3,5,7 } ) {
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AddUnitToGame(Team::Red, '<', uvector2(6, y), game);
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AddUnitToGame(Team::Red, '<', uvector2(7, y), game);
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AddUnitToGame(Player::Red, '<', uvector2(6, y), game);
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AddUnitToGame(Player::Red, '<', uvector2(7, y), game);
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}
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for ( ucoord_t y : { 0,2,4,6 } ) {
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AddUnitToGame(Team::Green, '>', uvector2(0, y), game);
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AddUnitToGame(Team::Green, '>', uvector2(1, y), game);
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AddUnitToGame(Player::Green, '>', uvector2(0, y), game);
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AddUnitToGame(Player::Green, '>', uvector2(1, y), game);
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}
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OutputGame(std::move(game));
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