Add more code to units to help distinguish between types and visual values
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parent
ea426c70c6
commit
9fc5f33de8
8 changed files with 67 additions and 29 deletions
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@ -14,6 +14,7 @@ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --std=c++11" )
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set( SOURCES
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game.cpp
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board.cpp
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unitv.cpp
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)
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add_library( game ${SOURCES} )
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@ -13,7 +13,7 @@ CBoard::CBoard( unsigned int c, unsigned int r )
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// constructor
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CBoard::CBoard( unsigned int c, unsigned int r, vunit_c&& b )
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CBoard::CBoard( unsigned int c, unsigned int r, vunitType_c&& b )
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: cols ( c )
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, rows ( r )
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, total ( rows * cols )
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@ -23,7 +23,7 @@ CBoard::CBoard( unsigned int c, unsigned int r, vunit_c&& b )
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}
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// print get a slot on the board
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unit_c CBoard::get( const unsigned int c, const unsigned int r ) const
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unitType_c CBoard::get( const unsigned int c, const unsigned int r ) const
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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@ -32,12 +32,12 @@ unit_c CBoard::get( const unsigned int c, const unsigned int r ) const
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}
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// Get a square on the board
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unit_c CBoard::set( const unsigned int c, const unsigned int r , const unit_c n )
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unitType_c CBoard::set( const unsigned int c, const unsigned int r , const unitType_c n )
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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unit_c old = board[r*c];
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unitType_c old = board[r*c];
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board[r*c] = n;
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return old;
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}
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18
game/board.h
18
game/board.h
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@ -7,11 +7,11 @@
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#include <limits> // std::numeric_limits
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#include <vector> // std::vector
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typedef std::vector< unit_c > vunit_c;
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typedef std::vector< unitType_c > vunitType_c;
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// Invalid value for the board square
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constexpr unit_c square_invalid = std::numeric_limits<unit_c>::max();
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constexpr unit_c square_empty = 32; // 32 is ascii empty
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constexpr unitType_c square_invalid = std::numeric_limits<unitType_c>::max();
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constexpr unitType_c square_empty = 32; // 32 is ascii empty
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// Class to store simple data about a board
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class CBoard
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@ -26,7 +26,7 @@ public:
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CBoard( unsigned int c, unsigned int r );
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// constructor
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CBoard( unsigned int c, unsigned int r, vunit_c&& b );
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CBoard( unsigned int c, unsigned int r, vunitType_c&& b );
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// Default destructor
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~CBoard() = default;
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@ -35,20 +35,20 @@ public:
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inline void clear() { fill(square_empty); }
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// fill the board
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inline void fill(unit_c v) { std::fill(board.begin(),board.end(),v); };
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inline void fill(unitType_c v) { std::fill(board.begin(),board.end(),v); };
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// Get a square on the board
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unit_c get( const unsigned int c, const unsigned int r ) const;
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unitType_c get( const unsigned int c, const unsigned int r ) const;
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// Get the full board
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inline const vunit_c& get() const { return board; };
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inline const vunitType_c& get() const { return board; };
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// Get a square on the board
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unit_c set( const unsigned int c, const unsigned int r , const unit_c n );
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unitType_c set( const unsigned int c, const unsigned int r , const unitType_c n );
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private:
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vunit_c board; // Board data storage
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vunitType_c board; // Board data storage
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};
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#endif //_BOARD_H_
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@ -6,10 +6,13 @@
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#include "vector2.h"
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// Type for the unit type-id
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typedef char unit_c;
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typedef char unitType_c;
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// Typedef for unit visual representations
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typedef char unitVis_c;
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// Base unit type
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template < unit_c unit_cype >
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template < unitType_c unit_type >
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class CUnit
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{
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public:
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@ -17,6 +20,8 @@ public:
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CUnit() = default;
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virtual ~CUnit() = default;
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virtual unitVis_c getVisual() const = 0;
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private:
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// All units must have position
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@ -1,15 +1,30 @@
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#include "unitv.h"
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// V unit
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class CUnitV
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: public CUnit<'V'>
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#include <map> // for std::map
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CUnitV::CUnitV()
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: dir(dir_t::S)
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{
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public:
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CUnitV() = default;
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virtual ~CUnitV() = default;
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private:
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}
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// V also has a direction
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char dir;
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};
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unitVis_c CUnitV::getVisual() const
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{
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// Map of visual representation of unitv
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static const std::map< dir_t, unitVis_c > sk_visMap =
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{
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{dir_t::N,'^'},
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{dir_t::E,'>'},
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{dir_t::S,'v'},
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{dir_t::W,'<'},
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};
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std::map< dir_t, char >::const_iterator it = sk_visMap.find(dir);
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if( it == sk_visMap.end() )
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{
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return 0;
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}
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return it->second;
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}
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10
game/unitv.h
10
game/unitv.h
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@ -1,18 +1,22 @@
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#ifndef _UNITV_H_
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#define _UNITV_H_
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#include "unit.h"
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// V unit
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class CUnitV
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: public CUnit<'V'>
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{
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public:
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CUnitV() = default;
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CUnitV();
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virtual ~CUnitV() = default;
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virtual unitVis_c getVisual() const;
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private:
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// V also has a direction
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char dir;
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dir_t dir;
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};
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#endif
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#endif //_UNITV_H_
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