lots of initial design for the game, and unit data

This commit is contained in:
Marc Di Luzio 2014-12-16 13:12:58 +00:00
parent 6a17e4e4c1
commit a17a9db2ad
5 changed files with 56 additions and 4 deletions

View file

@ -1 +1,8 @@
#include "game.h"
// Initialise the game with default configuration
void CTTRTSGame::Initialise()
{
}

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@ -2,6 +2,12 @@
#define _GAME_H_
#include "board.h"
#include "gametypes.h"
#include "orders.h"
#include <memory> // unique_ptr and shared_ptr
typedef std::vector< std::shared_ptr<CUnit> > sharedUnitVector_t;
class CTTRTSGame
{
@ -10,8 +16,35 @@ public:
CTTRTSGame();
~CTTRTSGame() = default;
// Initialise the game with default configuration
void Initialise();
// Issue orders to the game
bool IssueOrders( std::string orders );
bool IssueOrders( COrderVector orders );
// Simulate and progress to the next turn
bool NextTurn();
// Get the number of units
inline unsigned int GetNumUnits() const { return m_orders.size(); }
// Get unit by index as above (not unit ID)
inline const CUnit& GetUnitByIndex( unsigned int i ) const { return *m_orders[i]; }
private:
// Simulate all movements
bool SimulateMovements();
// Simulate all actions
bool SimulateActions();
// Vector to store points to all units
sharedUnitVector_t m_allUnits;
// Orders to execute this turn
COrderVector m_orders;
};
#endif //_GAME_H_

View file

@ -20,10 +20,12 @@ struct COrder
// Order command issued
order_c order;
// Basic operators
inline bool operator==( const COrder& rhs ) const;
inline bool operator!=( const COrder& rhs ) const { return !(*this==rhs); }
};
// Simple == operator
inline bool COrder::operator== ( const COrder& rhs ) const
{
return ( unit == rhs.unit ) && ( order == rhs.order );
@ -33,10 +35,8 @@ inline bool COrder::operator== ( const COrder& rhs ) const
typedef std::vector<COrder> COrderVector;
// Order strings stored as simply "[unit id] [order char]"
// string <--> order conversion functions
std::string GetStringFromOrder( COrder& order );
COrder GetOrderFromString( std::string order );
#endif //_ORDERS_H_

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@ -1,18 +1,19 @@
#include "unit.h"
// Unit types
#include "unitv.h"
#include <memory>
std::unique_ptr<CUnit> CUnit::getUnitFromVis( unitVis_c vis )
{
switch( vis )
{
// Match with any image for a V
case '^':
case '>':
case 'v':
case '<':
{
// Create a V
std::unique_ptr<CUnit> p = std::unique_ptr<CUnit>(new CUnitV);
if( (bool)p && p->setFromVisual(vis) )
{
@ -22,5 +23,6 @@ std::unique_ptr<CUnit> CUnit::getUnitFromVis( unitVis_c vis )
}
}
// No unit found, return nullptr
return std::move(std::unique_ptr<CUnit>(nullptr));
}

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@ -4,6 +4,7 @@
#include <string>
#include <memory>
#include "gametypes.h"
#include "vector2.h"
// Type for the unit type-id
@ -28,6 +29,15 @@ protected:
private:
// Unit ID
unit_id_t id;
// Team ID
team_id_t team_id;
// Owner ID
player_id_t owner_id;
// All units must have position
uvector2 pos;
};