Remove player IDs, keep it simple stupid
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8 changed files with 35 additions and 58 deletions
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@ -68,9 +68,9 @@ public:
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std::string GetStateAsString() const;
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// Issue orders to the game, returns non-zero if orders are incorrect
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int IssueOrders( player_id_t player, const std::string& orders );
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int IssueOrders( player_id_t player, const COrderVector& orders );
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int IssueOrder( player_id_t player, const COrder& order );
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int IssueOrders( Team team, const std::string& orders );
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int IssueOrders( Team team, const COrderVector& orders );
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int IssueOrder( Team team, const COrder& order );
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// Add a units to the game, nonzero return value indicates error
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int AddUnit( CUnit&& unit );
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@ -100,7 +100,7 @@ public:
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private:
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// Verify any order or position - non-zero is error
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int VerifyOrder( player_id_t player, const COrder& order ) const;
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int VerifyOrder( Team team, const COrder& order ) const;
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int VerifyPos( uvector2 vec ) const;
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// Get a units new position after an order
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