Remove player IDs, keep it simple stupid

This commit is contained in:
Marc Di Luzio 2014-12-16 13:13:03 +00:00
parent e001396744
commit a90ad9f90c
8 changed files with 35 additions and 58 deletions

View file

@ -68,9 +68,9 @@ public:
std::string GetStateAsString() const;
// Issue orders to the game, returns non-zero if orders are incorrect
int IssueOrders( player_id_t player, const std::string& orders );
int IssueOrders( player_id_t player, const COrderVector& orders );
int IssueOrder( player_id_t player, const COrder& order );
int IssueOrders( Team team, const std::string& orders );
int IssueOrders( Team team, const COrderVector& orders );
int IssueOrder( Team team, const COrder& order );
// Add a units to the game, nonzero return value indicates error
int AddUnit( CUnit&& unit );
@ -100,7 +100,7 @@ public:
private:
// Verify any order or position - non-zero is error
int VerifyOrder( player_id_t player, const COrder& order ) const;
int VerifyOrder( Team team, const COrder& order ) const;
int VerifyPos( uvector2 vec ) const;
// Get a units new position after an order