Remove player IDs, keep it simple stupid
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8 changed files with 35 additions and 58 deletions
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@ -14,11 +14,9 @@ enum class Team : char
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};
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typedef unsigned char player_id_t; // Type for player IDs
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typedef unsigned short unit_id_t; // Type for unit IDs
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typedef char unitVis_c; // Typedef for unit visual representations
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static const player_id_t player_id_invalid = std::numeric_limits<player_id_t>::max();
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static const unit_id_t unit_id_invalid = std::numeric_limits<unit_id_t>::max();
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static const unitVis_c unitVis_invalid = std::numeric_limits<unitVis_c>::max();
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