Remove player IDs, keep it simple stupid

This commit is contained in:
Marc Di Luzio 2014-12-16 13:13:03 +00:00
parent e001396744
commit a90ad9f90c
8 changed files with 35 additions and 58 deletions

View file

@ -14,11 +14,9 @@ enum class Team : char
};
typedef unsigned char player_id_t; // Type for player IDs
typedef unsigned short unit_id_t; // Type for unit IDs
typedef char unitVis_c; // Typedef for unit visual representations
static const player_id_t player_id_invalid = std::numeric_limits<player_id_t>::max();
static const unit_id_t unit_id_invalid = std::numeric_limits<unit_id_t>::max();
static const unitVis_c unitVis_invalid = std::numeric_limits<unitVis_c>::max();