Re-do generation now that attack rule has changed
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29048fcdd3
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b37fe327f2
1 changed files with 16 additions and 17 deletions
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@ -25,28 +25,27 @@ int main()
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{
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{
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// Tiny 2v2 Game
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// Tiny 2v2 Game
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{
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{
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CTTRTSGame game(7, 5);
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CTTRTSGame game(6, 6);
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game.SetName("Tiny2v2");
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game.SetName("Tiny2v2");
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AddUnitToGame( Team::Blue, '>', uvector2(1, 1), game);
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AddUnitToGame( Team::Red, '<', uvector2(4, 2), game);
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AddUnitToGame( Team::Blue, '>', uvector2(1, 3), game);
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AddUnitToGame( Team::Red, '<', uvector2(4, 4), game);
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AddUnitToGame( Team::Green, '>', uvector2(1, 1), game);
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AddUnitToGame( Team::Red, '<', uvector2(5, 1), game);
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AddUnitToGame( Team::Green, '>', uvector2(1, 3), game);
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AddUnitToGame( Team::Red, '<', uvector2(5, 3), game);
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OutputGame(std::move(game));
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OutputGame(std::move(game));
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}
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}
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// Basic 5v5 game
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// Basic 5v5 game
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{
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{
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CTTRTSGame game(21, 11);
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CTTRTSGame game(20, 12);
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game.SetName("Basic5v5");
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game.SetName("Big2v2");
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for ( ucoord_t y : { 2,4,6,8,10 } )
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AddUnitToGame( Team::Red, '<', uvector2(18, y), game);
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for ( ucoord_t y : { 1,3,5,7,9 } )
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for ( ucoord_t y : { 1,3,5,7,9 } )
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AddUnitToGame( Team::Blue, '>', uvector2(1, y), game);
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AddUnitToGame( Team::Green, '>', uvector2(1, y), game);
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for ( ucoord_t y : { 1,3,5,7,9 } )
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AddUnitToGame( Team::Red, '<', uvector2(19, y), game);
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OutputGame(std::move(game));
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OutputGame(std::move(game));
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}
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}
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@ -56,16 +55,16 @@ int main()
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CTTRTSGame game(8, 8);
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CTTRTSGame game(8, 8);
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game.SetName("Chess");
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game.SetName("Chess");
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for ( ucoord_t y : { 0,1,2,3,4,5,6,7 } ) {
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for ( ucoord_t y : { 1,3,5,7 } ) {
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AddUnitToGame(Team::Blue, '>', uvector2(0, y), game);
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AddUnitToGame(Team::Blue, '>', uvector2(1, y), game);
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}
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for ( ucoord_t y : { 0,1,2,3,4,5,6,7 } ) {
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AddUnitToGame(Team::Red, '<', uvector2(6, y), game);
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AddUnitToGame(Team::Red, '<', uvector2(6, y), game);
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AddUnitToGame(Team::Red, '<', uvector2(7, y), game);
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AddUnitToGame(Team::Red, '<', uvector2(7, y), game);
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}
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}
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for ( ucoord_t y : { 0,2,4,6 } ) {
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AddUnitToGame(Team::Green, '>', uvector2(0, y), game);
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AddUnitToGame(Team::Green, '>', uvector2(1, y), game);
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}
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OutputGame(std::move(game));
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OutputGame(std::move(game));
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}
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}
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}
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}
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