Make client output and read in game state and order files
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4 changed files with 88 additions and 71 deletions
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@ -15,6 +15,8 @@ void WaitForFile( const std::string& name, const std::chrono::milliseconds& time
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bool OutputGameStateFile(CTTRTSGame &game, const std::string &gameDir);
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std::string GetOrdersFromPlayerFile(const CTTRTSGame &game, player_t &player);
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CTTRTSGame GetGameFromFile( const std::string& file );
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std::string getMapsDir();
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