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source/game/README.md
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Game Design
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=================
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The game takes place in a series of simultaneous turns on an arbitrarily sized 2D board.
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Each player is in control of a set number of starting units, each turn receives data on the status of the board.
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Each player must then issue a single command to each unit in their control.
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The engine then takes all commands, evaluates all movement first simultaneously, then all other commands.
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All attempted movement to the same square by two or more units will fail.
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Friendly fire is enabled by default
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--------------------------------------------------------
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Units
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-----
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Currently only one unit, this will be expanded in the future.
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Units have a set of properties, and commands than can be issued.
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All units take one hit to kill.
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##### properties
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See [the unit header](unit.h) for full details on unit properties
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##### orders
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Commands take the form of a single char literal.
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See [the order header](order.h) for details on the orders
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