Fix bug where we passed client info to the thread by ref, like an ape

This commit is contained in:
mdiluzio 2015-01-02 18:57:47 +00:00
parent 56e767bb5b
commit e01a718ac6
2 changed files with 17 additions and 10 deletions

View file

@ -39,13 +39,15 @@ int runClient(int argc, char* argv[])
portno = TTRTS_PORT;
// Create a new socket
// AF_INET is general internetsocked domain
// AF_INET is general internetsocket domain
// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
// 0 is for default protocol
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
std::cout<<"Opened socket on "<<sockfd<<std::endl;
// Get the hostent information for the host by name
server = gethostbyname(argv[1]);
if (server == NULL)
@ -73,6 +75,7 @@ int runClient(int argc, char* argv[])
{
memset(buffer,0,sizeof(buffer));
std::cout<<"Waiting for gamestate"<<std::endl;
// Receive gamestate
if (read(sockfd,buffer,sizeof(buffer)-1) < 0)
error("ERROR reading from client");
@ -80,16 +83,16 @@ int runClient(int argc, char* argv[])
std::cout<<buffer<<std::endl;
// Output orders
memset(buffer,0,sizeof(buffer));
strcpy(buffer, "ORDER:F id:1\nEND");
// Place a test message into the buffer
strncpy(buffer,buffer,sizeof(buffer));
std::string orders = std::to_string(sockfd);
std::cout<<"Sending orders"<<std::endl;
std::cout<<orders<<std::endl;
// Write to the socket with the buffer
n = write(sockfd,buffer,strlen(buffer));
n = write(sockfd,orders.c_str(),orders.length());
if (n < 0)
error("ERROR writing to socket");
std::cout<<"Order Sent"<<std::endl;
}
return 0;