Fix bug where we passed client info to the thread by ref, like an ape

This commit is contained in:
mdiluzio 2015-01-02 18:57:47 +00:00
parent 56e767bb5b
commit e01a718ac6
2 changed files with 17 additions and 10 deletions

View file

@ -39,13 +39,15 @@ int runClient(int argc, char* argv[])
portno = TTRTS_PORT;
// Create a new socket
// AF_INET is general internetsocked domain
// AF_INET is general internetsocket domain
// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
// 0 is for default protocol
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
std::cout<<"Opened socket on "<<sockfd<<std::endl;
// Get the hostent information for the host by name
server = gethostbyname(argv[1]);
if (server == NULL)
@ -73,6 +75,7 @@ int runClient(int argc, char* argv[])
{
memset(buffer,0,sizeof(buffer));
std::cout<<"Waiting for gamestate"<<std::endl;
// Receive gamestate
if (read(sockfd,buffer,sizeof(buffer)-1) < 0)
error("ERROR reading from client");
@ -80,16 +83,16 @@ int runClient(int argc, char* argv[])
std::cout<<buffer<<std::endl;
// Output orders
memset(buffer,0,sizeof(buffer));
strcpy(buffer, "ORDER:F id:1\nEND");
// Place a test message into the buffer
strncpy(buffer,buffer,sizeof(buffer));
std::string orders = std::to_string(sockfd);
std::cout<<"Sending orders"<<std::endl;
std::cout<<orders<<std::endl;
// Write to the socket with the buffer
n = write(sockfd,buffer,strlen(buffer));
n = write(sockfd,orders.c_str(),orders.length());
if (n < 0)
error("ERROR writing to socket");
std::cout<<"Order Sent"<<std::endl;
}
return 0;

View file

@ -28,11 +28,13 @@ struct ClientInfo
int clientsockfd;
};
int waitForOrdersFromClient(const ClientInfo& info, std::mutex& mut, CTTRTSGame& game )
int waitForOrdersFromClient(const ClientInfo info, std::mutex& mut, CTTRTSGame& game )
{
char buffer[1028]; // buffer for orders
memset(buffer,0,sizeof(buffer));
std::cout<<"Waiting for "<<inet_ntoa(info.cli_addr.sin_addr)<<std::endl;
// Read in the new socket
// read will block until the client has called write
// up to the full size of the buffer
@ -40,6 +42,7 @@ int waitForOrdersFromClient(const ClientInfo& info, std::mutex& mut, CTTRTSGame&
error("ERROR reading from client");
std::cout<<"Recieved orders from "<<inet_ntoa(info.cli_addr.sin_addr)<<std::endl;
std::cout<<buffer<<std::endl;
mut.lock();
game.IssueOrders(player_t::Red , buffer);
@ -127,7 +130,7 @@ int runServer(int argc, char* argv[])
if (clientsockfd < 0)
error("ERROR on accept");
std::cout<<"Client connected from "<<inet_ntoa(cli_addr.sin_addr)<<std::endl;
std::cout<<"Client connected from "<<inet_ntoa(cli_addr.sin_addr)<<" socket "<<clientsockfd<<std::endl;
myClients.push_back({cli_addr,clientsockfd});
}
@ -156,7 +159,7 @@ int runServer(int argc, char* argv[])
std::vector<std::thread> clientThreads;
for(auto client : myClients)
{
std::thread clientThread(waitForOrdersFromClient,std::ref(client), std::ref(gameMutex), std::ref(game));
std::thread clientThread(waitForOrdersFromClient, client, std::ref(gameMutex), std::ref(game));
clientThreads.push_back(std::move(clientThread));
}
@ -166,6 +169,7 @@ int runServer(int argc, char* argv[])
thread.join();
}
std::cout<<"Orders recieved, simulating turn"<<std::endl;
// Step to the next turn
gameMutex.lock();
game.SimulateToNextTurn();