More skeleton code for simulating a turn
Use enum classes for safe enums
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9 changed files with 983 additions and 25 deletions
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@ -34,7 +34,7 @@ const char* tests()
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{
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COrder order;
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order.order = 'F';
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order.order = order_c::F;
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order.unit = 10;
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std::string order_string = GetStringFromOrder(order);
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COrder order2 = GetOrderFromString(order_string);
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@ -45,7 +45,7 @@ const char* tests()
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{
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COrder order;
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order.order = 'F';
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order.order = order_c::F;
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if (!isMovementOrder(order) )
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return "Failed to detect a movement order";
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@ -55,7 +55,7 @@ const char* tests()
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{
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COrder order;
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order.order = 'L';
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order.order = order_c::A;
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if (! isActionOrder(order) )
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return "Failed to detect a action order";
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@ -93,4 +93,4 @@ int main()
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std::cout<<"Tests succeeded"<<std::endl;
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return 0;
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};
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};
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