diff --git a/source/game/game.h b/source/game/game.h index f672e1b..99896ea 100644 --- a/source/game/game.h +++ b/source/game/game.h @@ -33,7 +33,7 @@ public: // Check for a win, returns invalid for no win state reached // Note: this function will return invalid a draw was reached // best practice would be to call with GetNumUnits() == 0 - player_t CheckForWin() const; + player_t CheckForWin() const; // Get the game information as a string std::string GetStateAsString() const; @@ -52,11 +52,11 @@ public: // Get unit and orderby index as above (not unit ID) inline const CUnit& GetUnitByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].unit; } - inline const SOrder & GetOrdersByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].order; } + inline const SOrder & GetOrdersByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].order; } // Get a unit by it's ID const CUnit& GetUnitByIDConst( unit_id_t id ) const; - const SOrder & GetOrderByIDConst( unit_id_t id ) const; + const SOrder & GetOrderByIDConst( unit_id_t id ) const; // Get dimensions inline const uvector2& GetDimensions() const { return dimensions; } @@ -71,7 +71,7 @@ public: inline int GetTurn() const { return turn; } // Get a vector of the players in the current game - std::vector GetPlayers() const; + std::vector GetPlayers() const; private: diff --git a/source/game/unit.h b/source/game/unit.h index 982f140..ce9295f 100644 --- a/source/game/unit.h +++ b/source/game/unit.h @@ -38,13 +38,13 @@ public: inline const unit_id_t& GetID() const { return unit_id; } inline const player_t & GetPlayer() const { return player_id; } inline const unitvis_c & GetVisual() const { return unit_vis; } - inline const dir_c & GetDir() const { return dir; } + inline const dir_c & GetDir() const { return dir; } inline const uvector2& GetPos() const { return pos; } // Set - inline player_t SetPlayer(const player_t &v) { return (player_id = v); } + inline player_t SetPlayer(const player_t &v) { return (player_id = v); } inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); } - inline dir_c SetDir(const dir_c &v) { return (dir = v); } + inline dir_c SetDir(const dir_c &v) { return (dir = v); } inline void SetPos(const uvector2 &v) { pos = v; } // Get the co-ordinate in front of the unit @@ -57,29 +57,29 @@ public: bool SetFromVisual(const unitvis_c &vis); // Orientation methods - dir_c TurnLeft(); - dir_c TurnRight(); - dir_c TurnAround(); + dir_c TurnLeft(); + dir_c TurnRight(); + dir_c TurnAround(); private: // Update my visual must be called when setting direction - unitvis_c UpdateMyVisual(); + unitvis_c UpdateMyVisual(); // Unit ID - unit_id_t unit_id; + unit_id_t unit_id; // Visual - unitvis_c unit_vis; + unitvis_c unit_vis; // Player ID - player_t player_id; + player_t player_id; // Direction - dir_c dir; + dir_c dir; // Position - uvector2 pos; + uvector2 pos; }; // Typedef for a vector of units