Rename unit_t to unit_c to reflect it being a char
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64f9638352
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4 changed files with 15 additions and 17 deletions
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@ -13,7 +13,7 @@ CBoard::CBoard( unsigned int c, unsigned int r )
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// constructor
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CBoard::CBoard( unsigned int c, unsigned int r, vunit_t&& b )
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CBoard::CBoard( unsigned int c, unsigned int r, vunit_c&& b )
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: cols ( c )
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, rows ( r )
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, total ( rows * cols )
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@ -23,7 +23,7 @@ CBoard::CBoard( unsigned int c, unsigned int r, vunit_t&& b )
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}
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// print get a slot on the board
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unit_t CBoard::get( const unsigned int c, const unsigned int r ) const
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unit_c CBoard::get( const unsigned int c, const unsigned int r ) const
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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@ -32,12 +32,12 @@ unit_t CBoard::get( const unsigned int c, const unsigned int r ) const
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}
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// Get a square on the board
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unit_t CBoard::set( const unsigned int c, const unsigned int r , const unit_t n )
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unit_c CBoard::set( const unsigned int c, const unsigned int r , const unit_c n )
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{
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if ( (r >= rows) || (c >= cols) )
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return square_invalid;
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unit_t old = board[r*c];
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unit_c old = board[r*c];
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board[r*c] = n;
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return old;
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}
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18
game/board.h
18
game/board.h
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@ -7,11 +7,11 @@
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#include <limits> // std::numeric_limits
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#include <vector> // std::vector
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typedef std::vector< unit_t > vunit_t;
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typedef std::vector< unit_c > vunit_c;
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// Invalid value for the board square
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constexpr unit_t square_invalid = std::numeric_limits<unit_t>::max();
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constexpr unit_t square_empty = 32; // 32 is ascii empty
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constexpr unit_c square_invalid = std::numeric_limits<unit_c>::max();
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constexpr unit_c square_empty = 32; // 32 is ascii empty
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// Class to store simple data about a board
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class CBoard
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@ -26,7 +26,7 @@ public:
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CBoard( unsigned int c, unsigned int r );
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// constructor
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CBoard( unsigned int c, unsigned int r, vunit_t&& b );
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CBoard( unsigned int c, unsigned int r, vunit_c&& b );
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// Default destructor
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~CBoard() = default;
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@ -35,20 +35,20 @@ public:
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inline void clear() { fill(square_empty); }
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// fill the board
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inline void fill(unit_t v) { std::fill(board.begin(),board.end(),v); };
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inline void fill(unit_c v) { std::fill(board.begin(),board.end(),v); };
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// Get a square on the board
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unit_t get( const unsigned int c, const unsigned int r ) const;
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unit_c get( const unsigned int c, const unsigned int r ) const;
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// Get the full board
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inline const vunit_t& get() const { return board; };
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inline const vunit_c& get() const { return board; };
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// Get a square on the board
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unit_t set( const unsigned int c, const unsigned int r , const unit_t n );
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unit_c set( const unsigned int c, const unsigned int r , const unit_c n );
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private:
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vunit_t board; // Board data storage
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vunit_c board; // Board data storage
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};
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#endif //_BOARD_H_
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@ -6,10 +6,10 @@
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#include "vector2.h"
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// Type for the unit type-id
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typedef char unit_t;
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typedef char unit_c;
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// Base unit type
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template < unit_t unit_type >
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template < unit_c unit_cype >
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class CUnit
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{
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public:
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@ -9,8 +9,6 @@ public:
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CUnitV() = default;
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virtual ~CUnitV() = default;
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virtual std::string&& getDescriptor();
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private:
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// V also has a direction
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