Correct case for all CUnit methods

This commit is contained in:
mdiluzio 2014-12-21 10:44:08 +00:00
parent c38fb3dd41
commit f55bc5413a
5 changed files with 96 additions and 96 deletions

View file

@ -10,7 +10,7 @@
#define UNIT_FORMATTER "UNIT:%u tm:%u vs:%c dr:%c ps:[%u,%u]"
// force a reset of the unit ID value
void forceResetUnitId();
void __forceResetCUnitID();
// Base unit type
class CUnit
@ -35,36 +35,36 @@ public:
bool operator!=(const CUnit& rhs) { return !(*this == rhs); }
// Getters for all the members
inline const unit_id_t& getID() const { return unit_id; }
inline const Team & getTeam() const { return team_id; }
inline const unitVis_c& getVisual() const { return unit_vis; }
inline const dir_t& getDir() const { return dir; }
inline const uvector2& getPos() const { return pos; }
inline const unit_id_t& GetID() const { return unit_id; }
inline const Team & GetTeam() const { return team_id; }
inline const unitVis_c& GetVisual() const { return unit_vis; }
inline const dir_t& GetDir() const { return dir; }
inline const uvector2& GetPos() const { return pos; }
// Set
inline Team setTeam(const Team & v) { return (team_id = v); }
inline unitVis_c setVisual(const unitVis_c& v) { return ( unit_vis = v ); }
inline dir_t setDir(const dir_t& v) { return (dir = v); }
inline void setPos(const uvector2& v) { pos = v; }
inline Team SetTeam(const Team &v) { return (team_id = v); }
inline unitVis_c SetVisual(const unitVis_c &v) { return ( unit_vis = v ); }
inline dir_t SetDir(const dir_t &v) { return (dir = v); }
inline void SetPos(const uvector2 &v) { pos = v; }
// Get the co-ordinate in front of the unit
uvector2 getInFront() const;
uvector2 GetInFront() const;
// Check unit is valid
inline bool valid() const;
inline bool Valid() const;
// Set a unit based solely on it's visual
bool setFromVisual( const unitVis_c& vis);
bool SetFromVisual(const unitVis_c &vis);
// Orientation methods
dir_t turnLeft();
dir_t turnRight();
dir_t turnAround();
dir_t TurnLeft();
dir_t TurnRight();
dir_t TurnAround();
private:
// Update my visual must be called when setting direction
unitVis_c updateMyVisual();
unitVis_c UpdateMyVisual();
// Unit ID
unit_id_t unit_id;
@ -83,11 +83,11 @@ private:
};
// Typedef for a vector of units
typedef std::vector< CUnit > CUnitVector;
typedef std::vector< unit_id_t > CUnitIDVector;
typedef std::vector< CUnit > CUnitVector;
typedef std::vector< unit_id_t > CUnitIDVector;
// Simple validation
inline bool CUnit::valid() const
inline bool CUnit::Valid() const
{
return (unit_id != unit_id_invalid )
&& (team_id != Team::NUM_INVALID )