Correct case for all CUnit methods

This commit is contained in:
mdiluzio 2014-12-21 10:44:08 +00:00
parent c38fb3dd41
commit f55bc5413a
5 changed files with 96 additions and 96 deletions

View file

@ -6,8 +6,8 @@
void AddUnitToGame( Team team, char vis, uvector2 vec, CTTRTSGame& game )
{
CUnit unit = CUnit::GetUnitFromVis(vis);
unit.setPos( vec );
unit.setTeam(team);
unit.SetPos(vec);
unit.SetTeam(team);
game.AddUnit(std::move(unit));
}
@ -18,7 +18,7 @@ void OutputGame( CTTRTSGame&& game )
output << game.GetStateAsString();
output.close();
forceResetUnitId();
__forceResetCUnitID();
}
int main()