Correct case for all CUnit methods
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5 changed files with 96 additions and 96 deletions
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@ -6,8 +6,8 @@
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void AddUnitToGame( Team team, char vis, uvector2 vec, CTTRTSGame& game )
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{
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CUnit unit = CUnit::GetUnitFromVis(vis);
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unit.setPos( vec );
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unit.setTeam(team);
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unit.SetPos(vec);
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unit.SetTeam(team);
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game.AddUnit(std::move(unit));
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}
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@ -18,7 +18,7 @@ void OutputGame( CTTRTSGame&& game )
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output << game.GetStateAsString();
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output.close();
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forceResetUnitId();
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__forceResetCUnitID();
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}
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int main()
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