Add MAJOR.MINOR.PATCH versioning to the binary.
This also modified the output format for the gamestatefile so AI's will have to be updated
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6 changed files with 43 additions and 8 deletions
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@ -29,18 +29,20 @@
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## OPTIONS
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MAPFILE - File to read in the initial game state from
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-------------------------------------------------------------------------------
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--------------------------------------------------------------
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## GAMESTATE FILE FORMAT
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### Name
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Turn_{TURN_NUMBER}.txt
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### Contents
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===== {GAME_NAME} =====
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===== ttrts v{MAJOR}.{MINOR}.{PATCH} =====
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NAME:{GAMENAME}
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SIZE:[{X},{Y}]
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TURN:{TURN_NUMBER}
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... {any extra properties could go here}
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~~~~
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UNIT:{ID} tm:{TEAM} vs:{VIS} dr:{DIR(NESW)} ps:[{X},{Y}]
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...
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... {continue for all units}
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## ORDER FILE FORMAT
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### Name
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