Commit graph

13 commits

Author SHA1 Message Date
mdiluzio
0619031cb6 Use argc and argv passed down 2015-01-02 15:07:35 +00:00
mdiluzio
2281bcb6cd More refactoring of functionality into seperate files, with stubs for server and client 2015-01-02 15:03:29 +00:00
mdiluzio
8835bfb82a On second thoughts move filesystem game code out to a filesystem cpp 2015-01-02 14:09:29 +00:00
mdiluzio
0962546a82 Move current client code out to server file, still uses old file-system method 2015-01-02 14:04:37 +00:00
mdiluzio
3b5599ffad Remove references to non-existent maths 2015-01-02 14:04:11 +00:00
mdiluzio
ca5526b2b7 Add base files for net code 2015-01-02 13:55:23 +00:00
3f892ec2aa Move maps to /usr/local and allow these settings to get defaults from the cmakelists 2014-12-31 14:08:51 +00:00
mdiluzio
2273c93f11 Update with more install targets.
Installing headers and library to /usr/local/
Requires workaround for version information header generation

Install a man page

Install some basic bash completion for maps

Also update the readme to fit with the manpage and new autocompletion features

Fixes the oddity where generated map files were missing the initial line of the header
2014-12-30 18:37:46 +00:00
mdiluzio
53e882ae12 Allow env variables to set game and map locations
the client will also now look in /usr/local for maps
2014-12-30 18:36:01 +00:00
mdiluzio
f1e4f432e6 Move top level cmakelist up to main directory 2014-12-30 18:32:17 +00:00
Marc Di Luzio
71aab498dc extract format functions out into formatters files 2014-12-30 13:24:21 +00:00
Marc Di Luzio
3342300324 Remove math library and merge gametypes and mathtypes 2014-12-30 13:24:20 +00:00
Marc Di Luzio
d9b9f3d7dd Re-organise source directory and targets
ttrts -> client
game -> ttrts
2014-12-30 13:24:19 +00:00