mdiluzio
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3ed25cd37f
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Fix up all logging output
Remove debug logging
Use cerr or clog in the correct places
refactor a few more functions
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2015-01-04 11:59:58 +00:00 |
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mdiluzio
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b4240cf1c8
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pull in very simple client/server demo code
inspired by http://www.linuxhowtos.org/C_C++/socket.htm
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2015-01-02 15:13:05 +00:00 |
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mdiluzio
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0619031cb6
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Use argc and argv passed down
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2015-01-02 15:07:35 +00:00 |
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mdiluzio
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2281bcb6cd
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More refactoring of functionality into seperate files, with stubs for server and client
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2015-01-02 15:03:29 +00:00 |
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mdiluzio
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8835bfb82a
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On second thoughts move filesystem game code out to a filesystem cpp
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2015-01-02 14:09:29 +00:00 |
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mdiluzio
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0962546a82
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Move current client code out to server file, still uses old file-system method
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2015-01-02 14:04:37 +00:00 |
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3f892ec2aa
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Move maps to /usr/local and allow these settings to get defaults from the cmakelists
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2014-12-31 14:08:51 +00:00 |
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mdiluzio
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53e882ae12
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Allow env variables to set game and map locations
the client will also now look in /usr/local for maps
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2014-12-30 18:36:01 +00:00 |
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Marc Di Luzio
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71aab498dc
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extract format functions out into formatters files
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2014-12-30 13:24:21 +00:00 |
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Marc Di Luzio
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d9b9f3d7dd
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Re-organise source directory and targets
ttrts -> client
game -> ttrts
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2014-12-30 13:24:19 +00:00 |
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