Commit graph

10 commits

Author SHA1 Message Date
mdiluzio
3ed25cd37f Fix up all logging output
Remove debug logging
Use cerr or clog in the correct places
refactor a few more functions
2015-01-04 11:59:58 +00:00
mdiluzio
b4240cf1c8 pull in very simple client/server demo code
inspired by http://www.linuxhowtos.org/C_C++/socket.htm
2015-01-02 15:13:05 +00:00
mdiluzio
0619031cb6 Use argc and argv passed down 2015-01-02 15:07:35 +00:00
mdiluzio
2281bcb6cd More refactoring of functionality into seperate files, with stubs for server and client 2015-01-02 15:03:29 +00:00
mdiluzio
8835bfb82a On second thoughts move filesystem game code out to a filesystem cpp 2015-01-02 14:09:29 +00:00
mdiluzio
0962546a82 Move current client code out to server file, still uses old file-system method 2015-01-02 14:04:37 +00:00
3f892ec2aa Move maps to /usr/local and allow these settings to get defaults from the cmakelists 2014-12-31 14:08:51 +00:00
mdiluzio
53e882ae12 Allow env variables to set game and map locations
the client will also now look in /usr/local for maps
2014-12-30 18:36:01 +00:00
Marc Di Luzio
71aab498dc extract format functions out into formatters files 2014-12-30 13:24:21 +00:00
Marc Di Luzio
d9b9f3d7dd Re-organise source directory and targets
ttrts -> client
game -> ttrts
2014-12-30 13:24:19 +00:00
Renamed from source/ttrts/main.cpp (Browse further)