Commit graph

28 commits

Author SHA1 Message Date
Marc Di Luzio
71aab498dc extract format functions out into formatters files 2014-12-30 13:24:21 +00:00
Marc Di Luzio
3342300324 Remove math library and merge gametypes and mathtypes 2014-12-30 13:24:20 +00:00
Marc Di Luzio
d9b9f3d7dd Re-organise source directory and targets
ttrts -> client
game -> ttrts
2014-12-30 13:24:19 +00:00
Marc Di Luzio
415361ac9c Update CMakelists
Additional install targets for maps, and reworked dependencies
2014-12-30 13:24:17 +00:00
mdiluzio
481153606b Remove version numbers from unneeded places 2014-12-29 22:44:47 +00:00
mdiluzio
286cc81f3c Update README files with new changes.
Also add changelog to top level readme
2014-12-29 21:57:52 +00:00
mdiluzio
fc62785768 update to v0.3.0 to account for new format and features
In this case, new WALLs to take into account for the game
2014-12-29 21:57:14 +00:00
mdiluzio
c98ac95759 Output usage with cout not cerr 2014-12-29 21:54:34 +00:00
mdiluzio
5737ae31be Some small cleanup and refactoring.
Update name of a few functions to best suit their usage.
Split up checking for winning player and checking for game over state.
2014-12-29 21:52:25 +00:00
mdiluzio
78bc326b8d Update to minor version 2
The file format and name has changed in the following ways:

All team references are now player, so tm: -> pl.
Order file format is now Player_#_Turn_#.txt.
2014-12-22 20:05:49 +00:00
mdiluzio
5d07bb03f3 Correct using player for turn and turn for player 2014-12-22 20:03:18 +00:00
mdiluzio
024253bb84 Fix usage text to reflect new formatters 2014-12-22 19:55:23 +00:00
mdiluzio
83020d9120 Player -> player_t 2014-12-21 11:14:01 +00:00
mdiluzio
9e44d5144b Rename all usages of Team to Player
This was confusingly inconsistent in the codebase.
fixes #7
2014-12-21 11:04:26 +00:00
mdiluzio
d71983dcb1 Update to version 0.1.0 2014-12-20 17:31:13 +00:00
mdiluzio
4f595ff92e Fix #8 by defining the version properly and adding a proper line end 2014-12-20 17:27:25 +00:00
mdiluzio
98deae237b Update the README.md files with newer and more useful information
fixes #4
2014-12-20 16:57:01 +00:00
mdiluzio
f6f6d6fafd Add an END specifiers to gamestate and order files
Game will now wait until the last line of an order file matches "END"
AI's MUST now finalise their order file with "END"

fixes #1
2014-12-20 16:33:42 +00:00
mdiluzio
fec9c8dad7 Add MAJOR.MINOR.PATCH versioning to the binary.
This also modified the output format for the gamestatefile so AI's will have to be updated
2014-12-20 16:17:01 +00:00
mdiluzio
fa7aa15ccd Fix some bugs
Fix a case where game folder existed in verious forms
Fix bug where game would not correctly end at draw state
Fix bug where the team order file was looked for in the wrong directory
Extract gamestate function and properly handle game ending scenarios
Stop hitting yourselves

Fixed bug where units would not move forward because they were hitting themselves
2014-12-20 15:35:18 +00:00
mdiluzio
f4109e7b36 Adjust some output 2014-12-20 15:35:17 +00:00
mdiluzio
71d0084908 Use a pre-build script to generate usage.h from the README.md
Use a generated header from README.md
Finalise git ignore file
2014-12-20 15:35:16 +00:00
Marc Di Luzio
5a56a400c5 Even more cleanup and removal of legacy code 2014-12-18 13:58:21 +00:00
Marc Di Luzio
157e6285eb Move USAGE.txt out to the ttrts target and convert to header appropriately 2014-12-18 13:43:12 +00:00
Marc Di Luzio
dbfd932a64 Update usage and gitignore to not exlude code folders 2014-12-16 13:33:11 +00:00
Marc Di Luzio
24e17450aa Change the games folder to maps and add it to the gitignore, updating the USAGE text to reflect this 2014-12-16 13:13:04 +00:00
Marc Di Luzio
2a410d98c0 Set up a basic ttrts binary
It takes a game description from the command line.
Looks in a folder 'ttrts_gamename' for turn commands
Reads those in and simulates until a winner is found
2014-12-16 13:13:03 +00:00
Marc Di Luzio
d0d3834449 Move source code into source subfolder 2014-12-16 13:13:02 +00:00